dc.contributor.author | Vahlo, Jukka | |
dc.contributor.author | Tuuri, Kai | |
dc.date.accessioned | 2024-09-09T10:53:59Z | |
dc.date.available | 2024-09-09T10:53:59Z | |
dc.date.issued | 2025 | |
dc.identifier.citation | Vahlo, J., & Tuuri, K. (2025). Eight types of video game experience. <i>Entertainment Computing</i>, <i>52</i>, Article 100882. <a href="https://doi.org/10.1016/j.entcom.2024.100882" target="_blank">https://doi.org/10.1016/j.entcom.2024.100882</a> | |
dc.identifier.other | CONVID_242562823 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/96971 | |
dc.description.abstract | The study of game experience is a well-established area within game research, supported by numerous models. These models, while valuable, often focus on analyzing game experiences within specific contexts rather than facilitating comparative analyses. Addressing this research gap, our study empirically identifies prevalent game experience types that are common across various games. By analyzing 5,372 game experience descriptions provided by 1,193 survey respondents, this research employs a survey design inspired by the flow of qualitative interviews, facilitating a comprehensive understanding of the diverse factors shaping these experiences. Through latent class analysis, we delineate eight distinct game experience types: Compelling Challenge, Immersive Exploring, Creative Caring, Energetic Rushing, Competitive Shooting, Cheerful Bouncing, Strategic Management, and Daily Dwelling. Each type is analyzed in terms of both the variables from the latent class analysis and additional survey variables, enhancing our understanding of their unique and comparative characteristics. This approach sheds light on the multifaceted nature of game experiences and broadens our insights into player engagement across different game genres, offering practical implications for game design, marketing, and future research. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Elsevier | |
dc.relation.ispartofseries | Entertainment Computing | |
dc.rights | CC BY-NC 4.0 | |
dc.subject.other | game experience types | |
dc.subject.other | survey | |
dc.subject.other | latent class analysis | |
dc.subject.other | game preferences | |
dc.title | Eight types of video game experience | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-202409095852 | |
dc.contributor.laitos | Kasvatustieteiden ja psykologian tiedekunta | fi |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Faculty of Education and Psychology | en |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.relation.issn | 1875-9521 | |
dc.relation.volume | 52 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © 2024 The Authors. Published by Elsevier B.V. | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | article | |
dc.relation.grantnumber | 353267 | |
dc.relation.grantnumber | 353325 | |
dc.subject.yso | digitaaliset pelit | |
dc.subject.yso | videopelit | |
dc.subject.yso | pelikulttuuri | |
dc.subject.yso | pelaaminen | |
dc.subject.yso | kyselytutkimus | |
dc.subject.yso | pelitutkimus | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22353 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17281 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p25376 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p14483 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p10631 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p21187 | |
dc.rights.url | https://creativecommons.org/licenses/by-nc/4.0/ | |
dc.relation.doi | 10.1016/j.entcom.2024.100882 | |
dc.relation.funder | Research Council of Finland | en |
dc.relation.funder | Research Council of Finland | en |
dc.relation.funder | Suomen Akatemia | fi |
dc.relation.funder | Suomen Akatemia | fi |
jyx.fundingprogram | Centre of Excellence, AoF | en |
jyx.fundingprogram | Research profiles, AoF | en |
jyx.fundingprogram | Huippuyksikkörahoitus, SA | fi |
jyx.fundingprogram | Profilointi, SA | fi |
jyx.fundinginformation | This work was funded by Kone Foundation (decision 201908388), Academy of Finland (Centre of Excellence in Game Culture Studies, decision 353267; PROFI 7 JYU.LearnDigi, decision 353325). | |
dc.type.okm | A1 | |