Eight types of video game experience
Abstract
The study of game experience is a well-established area within game research, supported by numerous models. These models, while valuable, often focus on analyzing game experiences within specific contexts rather than facilitating comparative analyses. Addressing this research gap, our study empirically identifies prevalent game experience types that are common across various games. By analyzing 5,372 game experience descriptions provided by 1,193 survey respondents, this research employs a survey design inspired by the flow of qualitative interviews, facilitating a comprehensive understanding of the diverse factors shaping these experiences. Through latent class analysis, we delineate eight distinct game experience types: Compelling Challenge, Immersive Exploring, Creative Caring, Energetic Rushing, Competitive Shooting, Cheerful Bouncing, Strategic Management, and Daily Dwelling. Each type is analyzed in terms of both the variables from the latent class analysis and additional survey variables, enhancing our understanding of their unique and comparative characteristics. This approach sheds light on the multifaceted nature of game experiences and broadens our insights into player engagement across different game genres, offering practical implications for game design, marketing, and future research.
Main Authors
Format
Articles
Research article
Published
2025
Series
Subjects
Publication in research information system
Publisher
Elsevier
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202409095852Käytä tätä linkitykseen.
Review status
Peer reviewed
ISSN
1875-9521
DOI
https://doi.org/10.1016/j.entcom.2024.100882
Language
English
Published in
Entertainment Computing
Citation
- Vahlo, J., & Tuuri, K. (2025). Eight types of video game experience. Entertainment Computing, 52, Article 100882. https://doi.org/10.1016/j.entcom.2024.100882
Funder(s)
Research Council of Finland
Research Council of Finland
Funding program(s)
Centre of Excellence, AoF
Research profiles, AoF
Huippuyksikkörahoitus, SA
Profilointi, SA
![Research Council of Finland Research Council of Finland](/jyx/themes/jyx/images/funders/sa_logo.jpg?_=1739278984)
Additional information about funding
This work was funded by Kone Foundation (decision 201908388), Academy of Finland (Centre of Excellence in Game Culture Studies, decision 353267; PROFI 7 JYU.LearnDigi, decision 353325).
Copyright© 2024 The Authors. Published by Elsevier B.V.