Virtual Worlds as Philosophical Tools : How to Philosophize with a Digital Hammer by Stefano Gualeni
Arjoranta, J. (2018). Virtual Worlds as Philosophical Tools : How to Philosophize with a Digital Hammer by Stefano Gualeni. Journal of the Philosophy of Games, 1(1), 1-5. https://doi.org/10.5617/jpg.2844
Published in
Journal of the Philosophy of GamesAuthors
Date
2018Discipline
Digitaalinen kulttuuriCopyright
© the Author, 2018.
A book review of Stefano Gualeni. Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer,
Palgrave Macmillan, 2015, 194 pp., USD 64.65, ISBN 1137521775
Publisher
University of OsloISSN Search the Publication Forum
2535-4388
Original source
https://www.journals.uio.no/index.php/JPG/article/view/2844Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/27098919
Metadata
Show full item recordCollections
License
Related items
Showing items with similar title or keywords.
-
Fans and Videogames : Histories, Fandom, Archives
Välisalo, Tanja (Suomen pelitutkimuksen seura ry, 2018) -
Stefano Manusco: Kasvien tasavalta
Niemi-Pynttäri, Risto (Maailmankirjat, 2022) -
On the Life of Galileo : Viviani’s Historical Account and Other Early Biographies Edited by Stefano Gattei
Pekonen, Osmo (Springer, 2020) -
Single-player interactive story videogames and narrative decision making’s correlation to English language learning : views and experiences of English majors who play videogames regularly
Oksanen, Jere (2020)Videopelien ja vieraan kielen oppimisen yhteys on suuresti tutkittu aihe, mutta yksinpeli-videopelien tutkimus on ollut alalla hyvin vähäistä. Viimeisen kymmenen vuoden aikana on ilmestynyt monta menestynyttä yksinpeli-videopeliä, ... -
Välikatsaus pelimusiikin tutkimuksen moniäänisyyteen
Koskela, Oskari (Suomen musiikkitieteellinen seura, 2022)As videogames are being increasingly recognized as a prominent cultural force, there is also a growing interest in the study of video game music within academia. Published in 2021, The Cambridge Companion to Video Game ...