University of Jyväskylä | JYX Digital Repository

  • English  | Give feedback |
    • suomi
    • English
 
  • Login
JavaScript is disabled for your browser. Some features of this site may not work without it.
View Item 
  • JYX
  • Artikkelit
  • Humanistis-yhteiskuntatieteellinen tiedekunta
  • View Item
JYX > Artikkelit > Humanistis-yhteiskuntatieteellinen tiedekunta > View Item

Lastenkirjallisuuden digitalisoituminen : leikillisyys ja pelillisyys lastenkirjasovelluksissa

ThumbnailFinal Draft
View/Open
758.6Kb

Downloads:  
Show download detailsHide download details  
Koskimaa, R., & Lahdenperä, L. (2017). Lastenkirjallisuuden digitalisoituminen : leikillisyys ja pelillisyys lastenkirjasovelluksissa. Kirjallisuudentutkimuksen aikakauslehti Avain, 2017 (3), 74-93. Retrieved from https://journal.fi/avain/article/view/66382
Published in
Kirjallisuudentutkimuksen aikakauslehti Avain
Authors
Koskimaa, Raine |
Lahdenperä, Linda
Date
2017
Discipline
Digitaalinen kulttuuri
Copyright
© Koskimaa & Lahdenperä, 2017. Rinnakkaistallennettu julkaisijan luvalla.

 
There is an increasing amount of digital literature for children, which has mainly gone undetected by literary studies. It is worth noting how many functionalities in digital literature, considered as novelties not present in print literature, have actually been employed in children’s literature (pop-up books, books with audio-extensions etc.) for a long time. During the past decade, tablet devices, especially, have been employed as platforms for children’s digital literature, which takes advantage of their touch screens, audio-visual capabilities and computing power. These literary apps, as well as various augmented books, follow many of the traditional traits of children’s literature, but also provide new solutions rarely used in adult literature. In our article we look at children’s digital literature emphasizing aspects of play, game and materiality. We provide an analysis of three literary apps and two augmented books, which are situated in different positions along the ludo-narrative continuum, emphasizing the playful and gaming aspects to various degrees in relation to the narrative content. We also look at the material aspects of these works, especially how they incorporate the bodily user in the reading act. We also discuss the implications of children’s digital literature for the wider book and reading culture, as it seems to be approaching digital games and other audio-visual media in some of its aspects. ...
Publisher
Kirjallisuudentutkijain Seura
ISSN Search the Publication Forum
1795-3790
Keywords
lastenkirjallisuus digitalisaatio pelillistäminen

Original source
https://journal.fi/avain/article/view/66382

URI

http://urn.fi/URN:NBN:fi:jyu-201801121161

Metadata
Show full item record
Collections
  • Humanistis-yhteiskuntatieteellinen tiedekunta [3634]
  • Browse materials
  • Browse materials
  • Articles
  • Conferences and seminars
  • Electronic books
  • Historical maps
  • Journals
  • Tunes and musical notes
  • Photographs
  • Presentations and posters
  • Publication series
  • Research reports
  • Research data
  • Study materials
  • Theses

Browse

All of JYXCollection listBy Issue DateAuthorsSubjectsPublished inDepartmentDiscipline

My Account

Login

Statistics

View Usage Statistics
  • How to publish in JYX?
  • Self-archiving
  • Publish Your Thesis Online
  • Publishing Your Dissertation
  • Publication services

Open Science at the JYU
 
Data Protection Description

Accessibility Statement
Open Science Centre