dc.contributor.author | Koskimaa, Raine | |
dc.contributor.author | Lahdenperä, Linda | |
dc.date.accessioned | 2018-01-12T10:01:33Z | |
dc.date.available | 2018-10-17T21:35:28Z | |
dc.date.issued | 2017 | |
dc.identifier.citation | Koskimaa, R., & Lahdenperä, L. (2017). Lastenkirjallisuuden digitalisoituminen : leikillisyys ja pelillisyys lastenkirjasovelluksissa. <i>Kirjallisuudentutkimuksen aikakauslehti Avain</i>, <i>2017</i>(3), 74-93. <a href="https://journal.fi/avain/article/view/66382" target="_blank">https://journal.fi/avain/article/view/66382</a> | |
dc.identifier.other | CONVID_27376231 | |
dc.identifier.other | TUTKAID_75825 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/56695 | |
dc.description.abstract | There is an increasing amount of digital literature for children, which has mainly gone undetected by
literary studies. It is worth noting how many functionalities in digital literature, considered as
novelties not present in print literature, have actually been employed in children’s literature (pop-up
books, books with audio-extensions etc.) for a long time. During the past decade, tablet devices,
especially, have been employed as platforms for children’s digital literature, which takes advantage
of their touch screens, audio-visual capabilities and computing power. These literary apps, as well as
various augmented books, follow many of the traditional traits of children’s literature, but also
provide new solutions rarely used in adult literature.
In our article we look at children’s digital literature emphasizing aspects of play, game and
materiality. We provide an analysis of three literary apps and two augmented books, which are
situated in different positions along the ludo-narrative continuum, emphasizing the playful and
gaming aspects to various degrees in relation to the narrative content. We also look at the material
aspects of these works, especially how they incorporate the bodily user in the reading act. We also
discuss the implications of children’s digital literature for the wider book and reading culture, as it
seems to be approaching digital games and other audio-visual media in some of its aspects. | |
dc.language.iso | fin | |
dc.publisher | Kirjallisuudentutkijain Seura | |
dc.relation.ispartofseries | Kirjallisuudentutkimuksen aikakauslehti Avain | |
dc.relation.uri | https://journal.fi/avain/article/view/66382 | |
dc.subject.other | lastenkirjallisuus | |
dc.subject.other | digitalisaatio | |
dc.subject.other | pelillistäminen | |
dc.title | Lastenkirjallisuuden digitalisoituminen : leikillisyys ja pelillisyys lastenkirjasovelluksissa | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-201801121161 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.contributor.oppiaine | Digitaalinen kulttuuri | |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.date.updated | 2018-01-12T07:15:04Z | |
dc.type.coar | journal article | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 74-93 | |
dc.relation.issn | 1795-3790 | |
dc.relation.numberinseries | 3 | |
dc.relation.volume | 2017 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © Koskimaa & Lahdenperä, 2017. Rinnakkaistallennettu julkaisijan luvalla. | |
dc.rights.accesslevel | openAccess | fi |
dc.subject.yso | lastenkirjallisuus | |
dc.subject.yso | digitalisaatio | |
dc.subject.yso | pelillistäminen | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p4742 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p8692 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p27310 | |