Haku
Aineistot 311-320 / 2152
How Is Gamification Perceived in Health and Wellness Technology Companies : Views from Four Companies of Different Size
(University of Nicosia, 2016)
Technological development has facilitated new innovations in several fields, and the emergence of
novel devices as well as software products and services is constant. Health and wellness is a field
where the development ...
Consumer Information Services in Intercultural Tourism : An Ethnographic Study of Chinese Outbound Backpackers
(University of Hawai'i at Manoa, 2017)
This paper reports the findings of an ethnographic study of Chinese outbound backpackers’ use and adoption of consumer information services (CIS) in an intercultural tourism setting. We apply McKenna et al.’s research model ...
Generalization of Linked Canonical Polyadic Tensor Decomposition for Group Analysis
(Springer International Publishing, 2019)
Real-world data are often linked with each other since they share some common characteristics. The mutual linking can be seen as a core driving force of group analysis. This study proposes a generalized linked canonical ...
Predictive pumping based on sensor data and weather forecast
(IEEE, 2019)
In energy production, peat extraction has a
significant role in Finland. However, protection of nature has
become more and more important globally. How do we solve this
conflict of interests respecting both views? In ...
Entrepreneurial Decision-Making Logic Related to Software Development in Different Growth Phases of INVs
(University of Hawai'i at Manoa, 2019)
Software-based innovations with global marketpotential are the main product offering of digital-based
International New Ventures, an emerging type of
rapidly internationalizing firm. Despite increasing
research attention ...
Quality Management in Service Desk : How Does Service Desk Managers Define and Measure Quality
(SCITEPRESS Science And Technology Publications, 2018)
Many public and private sector organisations are depending on IT services provided by external service
providers. The quality of the service affects the customer satisfaction and consequently the customer
behaviour. The ...
Digitaaliset liikuntapelit : huvia ja terveyshyötyä
(Liikuntatieteellinen Seura ry, 2017)
Digitaalisen pelaamisen on
yleisesti ajateltu lisäävän
ihmisten passiivista aikaa,
mutta pelaaminen voi myös
toimia terveyden ja hyvinvoinnin
edistämisen välineenä.
Digitaaliset liikuntapelit
yhdistävät pelaamisen ...
Weighted Clustering of Sparse Educational Data
(ESANN, 2015)
Clustering as an unsupervised technique is predominantly
used in unweighted settings. In this paper, we present an efficient version
of a robust clustering algorithm for sparse educational data that takes
the weights, ...
Erityisopetustaustan yhteys koulu-uupumukseen ammatillisessa koulutuksessa
(Niilo Mäki Instituutti, 2015)
Koulun asettamat odotukset ja vaatimukset kasaavat nuorille paineita. Mediassa on nostettu esiin huoli suomalaisten nuorten uupumisesta ja sitä myötä syrjäytymisriskin kasvusta. Tässä artikkelissa vertaillaan tyttöjen ja ...
My Extended Body : From Cyborgs to Robots to Cyborgs
(Lupine Publishers, 2019)