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dc.contributor.authorRasti-Behbahani, Amin
dc.contributor.editorReynolds, Barry Lee
dc.date.accessioned2023-12-14T09:18:00Z
dc.date.available2023-12-14T09:18:00Z
dc.date.issued2023
dc.identifier.citationRasti-Behbahani, A. (2023). Involvement Load and Vocabulary Acquisition in Digital Game-Based Tasks. In B. L. Reynolds (Ed.), <i>Vocabulary Learning in the Wild</i> (pp. 163-189). Springer Nature Singapore. <a href="https://doi.org/10.1007/978-981-99-1490-6_6" target="_blank">https://doi.org/10.1007/978-981-99-1490-6_6</a>
dc.identifier.otherCONVID_188924653
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/92336
dc.description.abstractThis study investigated the effectiveness of digital game-based vocabulary learning (DGBVL) task (It is worth mentioning that, in this study, the term task refers to vocabulary learning activities)-induced levels of involvement load (LIL) on vocabulary acquisition. Firstly, based on the criteria defined in the Technique Feature Analysis (TFA) checklist, three DGBVL tasks were designed to induce low, moderate, and high LIL. After that, 30 Persian-speaker teenagers were recruited as participants. Next, participants were randomly assigned a DGBVL task for completion in pairs. Finally, participants’ vocabulary acquisition was evaluated by both receptive and productive delayed post-tests three weeks later. Moreover, think-aloud data were collected during and after task completion. The results showed that: 1) all three DGBVL tasks supported vocabulary acquisition; 2) the LIL mattered, and a high LIL produced more vocabulary acquisition; 3) the structural elements of DGBVL tasks could alter the predictability of LIL; and 4) the structure of the DGBVL tasks may invoke different mental processes and therefore vocabulary learning. Pedagogically, this study suggests that prospective teachers may use pre-teaching techniques in lieu of incorporating glosses into DGBVL tasks provided to students. However, if glosses are to be used, teachers should not use multiple-choice glosses to avoid confusion.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSpringer Nature Singapore
dc.relation.ispartofVocabulary Learning in the Wild
dc.rightsIn Copyright
dc.subject.otherdigital game-based learning
dc.subject.otherincidental vocabulary learning
dc.subject.otherinvolvement load hypothesis
dc.subject.othermultiple-choice glosses
dc.subject.othersingle-word glosses
dc.subject.otherpre-teaching
dc.subject.othertask
dc.subject.othervideo game
dc.titleInvolvement Load and Vocabulary Acquisition in Digital Game-Based Tasks
dc.typebook part
dc.identifier.urnURN:NBN:fi:jyu-202312148326
dc.contributor.laitosKieli- ja viestintätieteiden laitosfi
dc.contributor.laitosDepartment of Language and Communication Studiesen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.relation.isbn978-981-9914-89-0
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.description.reviewstatuspeerReviewed
dc.format.pagerange163-189
dc.type.versionacceptedVersion
dc.rights.copyright© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2023
dc.rights.accesslevelopenAccessfi
dc.type.publicationbookPart
dc.subject.ysokieltenopetus
dc.subject.ysopelit
dc.subject.ysokielen oppiminen
dc.subject.ysodigitaaliset pelit
dc.subject.ysosanavarasto
dc.subject.ysosanat
dc.subject.ysooppiminen
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p38117
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
jyx.subject.urihttp://www.yso.fi/onto/yso/p24061
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p21233
jyx.subject.urihttp://www.yso.fi/onto/yso/p3291
jyx.subject.urihttp://www.yso.fi/onto/yso/p2945
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1007/978-981-99-1490-6_6
dc.type.okmA3


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