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dc.contributor.authorElo, Jenny
dc.contributor.authorLumivalo, Juuli
dc.contributor.authorTuunanen, Tuure
dc.date.accessioned2023-01-03T11:59:38Z
dc.date.available2023-01-03T11:59:38Z
dc.date.issued2022
dc.identifier.citationElo, J., Lumivalo, J., & Tuunanen, T. (2022). A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games. <i>Pacific Asia Journal of the Association for Information Systems</i>, <i>14</i>(5), 51-81. <a href="https://doi.org/10.17705/1pais.14503" target="_blank">https://doi.org/10.17705/1pais.14503</a>
dc.identifier.otherCONVID_156919562
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/84724
dc.description.abstractBackground: Understanding how users evaluate their experiences has been recognized as being fundamental to designing services that meet the users’ needs and support the emergence of positive rather than negative value outcomes in service use. Still, the current literature does not explicitly describe how the users’value determination unfolds or how the levels of experienced value could be measured to support service design. We address this gap in the context of augmented reality (AR) mobile games by scrutinizing users’ personal values as a potential basis for achieving such an understanding. Method: Through a qualitative content analysis of 43 in-depth laddering interviews with active Pokémon Go gamers in Finland, we uncover the focal personal values associated with the game. Furthermore, we determine the connection of these values to the users’ co-creative and co-destructive gaming experiences. Results: Our study defines eight personal values highlighted in Pokémon Go. The focal co-created values include pleasure, a sense of belonging, ambition, activity, and a healthy life. The most co-destroyed values in the game include social recognition and responsibility. Interestingly, the value of sociality is highlighted in both the co-creative and the co-destructive gaming experiences. While the findings may not be generalizable beyond the studied AR mobile game context, this study explains how users’ personal values may serve as a basis for understanding the value structures of other digital service users to support service design. Conclusion: Our study contributes to the literature by introducing personal values as a potential basis for understanding users’ value-based drivers and service experiences to support the design of digital services. We theoretically conceptualize the users’ dynamic value creation process based on personal values and, using empirical findings, offer novel insights into the value co-creation and codestruction phenomena in AR mobile games.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherAssociation for Information Systems
dc.relation.ispartofseriesPacific Asia Journal of the Association for Information Systems
dc.relation.urihttps://aisel.aisnet.org/pajais/vol14/iss5/3/
dc.rightsIn Copyright
dc.subject.otherservice-dominant logic
dc.subject.othervalue co-creation and co-destruction
dc.subject.otherpersonal values
dc.subject.otheraugmented reality mobile games
dc.titleA Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202301031079
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineValue Creation for Cyber-Physical Systems and Servicesfi
dc.contributor.oppiaineInformation Systems Scienceen
dc.contributor.oppiaineValue Creation for Cyber-Physical Systems and Servicesen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange51-81
dc.relation.issn1943-7536
dc.relation.numberinseries5
dc.relation.volume14
dc.type.versionpublishedVersion
dc.rights.copyright© Association for Information Systems
dc.rights.accesslevelopenAccessfi
dc.subject.ysomobiilipelit
dc.subject.ysosähköiset palvelut
dc.subject.ysokäyttäjät
dc.subject.ysosisällönanalyysi
dc.subject.ysolisätty todellisuus
dc.subject.ysoarvonluonti
dc.subject.ysoPokémon Go (peli)
dc.subject.ysoarvo (ominaisuudet)
dc.subject.ysodigitaaliset pelit
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p15342
jyx.subject.urihttp://www.yso.fi/onto/yso/p23542
jyx.subject.urihttp://www.yso.fi/onto/yso/p16550
jyx.subject.urihttp://www.yso.fi/onto/yso/p14612
jyx.subject.urihttp://www.yso.fi/onto/yso/p25016
jyx.subject.urihttp://www.yso.fi/onto/yso/p21123
jyx.subject.urihttp://www.yso.fi/onto/yso/p29442
jyx.subject.urihttp://www.yso.fi/onto/yso/p1007
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.17705/1pais.14503
dc.type.okmA1


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