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dc.contributor.authorVälisalo, Tanja
dc.contributor.authorRuotsalainen, Maria
dc.date.accessioned2022-09-12T07:41:04Z
dc.date.available2022-09-12T07:41:04Z
dc.date.issued2022
dc.identifier.citationVälisalo, T., & Ruotsalainen, M. (2022). “Sexuality does not belong to the game” : Discourses in Overwatch Community and the Privilege of Belonging. <i>Game Studies: the international journal of computer game research</i>, <i>22</i>(3). <a href="http://gamestudies.org/2203/articles/valisalo_ruotsalainen" target="_blank">http://gamestudies.org/2203/articles/valisalo_ruotsalainen</a>
dc.identifier.otherCONVID_155912224
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/83203
dc.description.abstractPlayers can experience a sense of belonging to videogames and the transmedial worlds surrounding them. There nevertheless exist ongoing negotiations over who has the right to belong to these spaces. Multiple works addressing related issues have highlighted that white heterosexual men still maintain the position of power in the majority of game communities (e.g., Consalvo, 2012; Paul, 2018). This position can translate into an ease of belonging while others can find themselves struggling for the right to belong. We examine the transmedial world of Overwatch, an online game, as a place of belonging and non-belonging. Since the game’s launch, two characters have been revealed as queer. In contrast, a third character is considered a gay icon by fans, even though there is no official narrative supporting this. We analyze discussions around these cases using rhetoric-performative discourse analysis (Palonen & Saresma, 2017), an approach originally developed for research of political populism. In addition to similar affective and persuasive rhetoric in both contexts, politics have become an inherent part of online and fan communities (Dean, 2017), making this approach even more apt. Our analysis makes visible how belonging and non-belonging are constructed in Overwatch communities in relation to gender, sexuality, their intersections and also to identities such as “player” and “fan.” We take into account ongoing design choices in the game’s development and analyze how the complex structures of production and reception interact with these discourses. Discussions analyzed here expand beyond Overwatch, touching upon highly politicized issues of gender and sexuality in games, the right to be represented and the current political climate in Western countries, and reenact divisions present more broadly in media discussions. Our findings also show how characters function as a nexus for these political debates and as limits and horizons for belonging.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherIT-Universitetet i København
dc.relation.ispartofseriesGame Studies: the international journal of computer game research
dc.relation.urihttp://gamestudies.org/2203/articles/valisalo_ruotsalainen
dc.rightsIn Copyright
dc.subject.otherOverwatch
dc.subject.otherbelonging
dc.subject.otherhomosexuality
dc.subject.otherrepresentation
dc.subject.otherMMO
dc.subject.otherdiscourse analysis
dc.title“Sexuality does not belong to the game” : Discourses in Overwatch Community and the Privilege of Belonging
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202209124549
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn1604-7982
dc.relation.numberinseries3
dc.relation.volume22
dc.type.versionpublishedVersion
dc.rights.copyright©2001 - 2022 Game Studies
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber312397
dc.subject.ysohomoseksuaalisuus
dc.subject.ysopolitisoituminen
dc.subject.ysoverkkokeskustelu
dc.subject.ysorepresentaatio
dc.subject.ysovideopelit
dc.subject.ysodiskurssianalyysi
dc.subject.ysoryhmäidentiteetti
dc.subject.ysoseksuaalinen identiteetti
dc.subject.ysopelihahmot
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p1825
jyx.subject.urihttp://www.yso.fi/onto/yso/p7297
jyx.subject.urihttp://www.yso.fi/onto/yso/p21841
jyx.subject.urihttp://www.yso.fi/onto/yso/p1407
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p7829
jyx.subject.urihttp://www.yso.fi/onto/yso/p24555
jyx.subject.urihttp://www.yso.fi/onto/yso/p5895
jyx.subject.urihttp://www.yso.fi/onto/yso/p25195
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
jyx.fundinginformationThis research was supported by the Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312397).
dc.type.okmA1


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