dc.contributor.author | Mangeloja, Esa | |
dc.contributor.author | Auvinen, Tommi | |
dc.date.accessioned | 2022-07-01T10:41:13Z | |
dc.date.available | 2022-07-01T10:41:13Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Mangeloja, E., & Auvinen, T. (2022). Digimaterialismi : virtuaalisten hyödykkeiden kulutusmotiivit. <i>Electronic Journal of Business Ethics and Organization Studies</i>, <i>27</i>(1), 29-38. <a href="http://ejbo.jyu.fi/pdf/ejbo_vol27_no1_pages_29-38.pdf" target="_blank">http://ejbo.jyu.fi/pdf/ejbo_vol27_no1_pages_29-38.pdf</a> | |
dc.identifier.other | CONVID_148811087 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/82174 | |
dc.description.abstract | Purchasing motives form a well-analyzed field within the academic scrutiny of marketing and economics. Consumption occurs if purchasing a product provides value for customers. Nowadays an increasing number of commodities exchanged in the market are digital and virtual in nature. Number of people playing online video games continues to grow rapidly around the globe. Fortnite is a free-to-play video game, but players can buy various virtual items, so called “skins”, inside the game. Interestingly, those skins are purely nonfunctional items, which provide no competitive advantage for players. Nevertheless, those items are very popular and game companies generate significant revenues through sales. In our sample of active Finnish Fortnite players, the average amount of money paid for skins was over 100 euros. We analyze different motives for buying virtual non-functional skins by using tri-dimensional motivation segmentation. We find that all traditional consumption motives, hedonic, social and utilitarian are also significant drivers amongst the Finnish Fortnite players. Interestingly, we also found some signs of charitable causes as active players like to reciprocate value to the game developers. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | fin | |
dc.publisher | Jyväskylän yliopisto | |
dc.relation.ispartofseries | EJBO - Electronic Journal of Business Ethics and Organization Studies | |
dc.relation.uri | http://ejbo.jyu.fi/pdf/ejbo_vol27_no1_pages_29-38.pdf | |
dc.rights | In Copyright | |
dc.title | Digimaterialismi : virtuaalisten hyödykkeiden kulutusmotiivit | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-202207013773 | |
dc.contributor.laitos | Kauppakorkeakoulu | fi |
dc.contributor.laitos | School of Business and Economics | en |
dc.contributor.oppiaine | Päätöksentekoa tukeva taloustiede ja talouden kilpailukyky (painoala) | fi |
dc.contributor.oppiaine | Responsible Management, Learning, Digitalization & Strategy | fi |
dc.contributor.oppiaine | Jyväskylä International Macro & Finance | fi |
dc.contributor.oppiaine | Taloustiede | fi |
dc.contributor.oppiaine | Johtaminen | fi |
dc.contributor.oppiaine | Kestävä liiketoiminta ja talous (painoala) | fi |
dc.contributor.oppiaine | Basic or discovery scholarship | fi |
dc.contributor.oppiaine | Työn ja johtamisen muuttuminen digitaalisessa ajassa | fi |
dc.contributor.oppiaine | Policy-Relevant Economics and Competitiveness of Economy (focus area) | en |
dc.contributor.oppiaine | Responsible Management, Learning, Digitalization & Strategy | en |
dc.contributor.oppiaine | Jyväskylä International Macro & Finance | en |
dc.contributor.oppiaine | Economics | en |
dc.contributor.oppiaine | Management and Leadership | en |
dc.contributor.oppiaine | Sustainable Business and Economy (focus area) | en |
dc.contributor.oppiaine | Basic or discovery scholarship | en |
dc.contributor.oppiaine | Emergent work in the digital era | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 29-38 | |
dc.relation.issn | 1239-2685 | |
dc.relation.numberinseries | 1 | |
dc.relation.volume | 27 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © Business and Organization Ethics Network (BON), 2022 | |
dc.rights.accesslevel | openAccess | |
dc.type.publication | article | |
dc.subject.yso | videopelit | |
dc.subject.yso | kulutus | |
dc.subject.yso | digitaaliset pelit | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17281 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p8574 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22353 | |
dc.rights.url | https://rightsstatements.org/page/InC/1.0/ | |
dc.type.okm | A1 | |