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dc.contributor.authorAarseth, Espen
dc.contributor.authorKarhulahti, Veli-Matti
dc.date.accessioned2022-06-16T11:06:10Z
dc.date.available2022-06-16T11:06:10Z
dc.date.issued2022
dc.identifier.citationAarseth, E., & Karhulahti, V.-M. (2022). In Search of Characters Without Signifiers. <i>Narrative</i>, <i>30</i>(2), 268-285. <a href="https://doi.org/10.1353/nar.2022.0016" target="_blank">https://doi.org/10.1353/nar.2022.0016</a>
dc.identifier.otherCONVID_145721109
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/81818
dc.description.abstractThis essay explores the question whether characters can exist without being signified in any way. If characters can exist trans-medially, independently of a particular form of signification or sign-vehicle, why not exist without any signification at all? What kind of existence would such a character have? And, paradoxically, what would examples look like? While the question at face value might appear logically invalid, I argue that at (or just beyond) the minimalist end of the character-representational spectrum, we find what might be called implied characters, that is, characters that are not in any way given, represented, named, or performed, but can only exist in the minds of their players during play, as a formal slot without physical, structural, communicational, or mental properties.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherOhio State University Press
dc.relation.ispartofseriesNarrative
dc.rightsIn Copyright
dc.subject.othercharacters
dc.subject.otherimplied characters
dc.subject.othergame characters
dc.subject.otherminimalist characters
dc.titleIn Search of Characters Without Signifiers
dc.typeresearch article
dc.identifier.urnURN:NBN:fi:jyu-202206163427
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange268-285
dc.relation.issn1063-3685
dc.relation.numberinseries2
dc.relation.volume30
dc.type.versionpublishedVersion
dc.rights.copyright© 2022 The Ohio State University
dc.rights.accesslevelopenAccessfi
dc.type.publicationarticle
dc.relation.grantnumber312397
dc.subject.ysodigitaaliset pelit
dc.subject.ysoverkkopelit
dc.subject.ysopelit
dc.subject.ysopelaaminen
dc.subject.ysopelihahmot
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p22610
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
jyx.subject.urihttp://www.yso.fi/onto/yso/p14483
jyx.subject.urihttp://www.yso.fi/onto/yso/p25195
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1353/nar.2022.0016
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
jyx.fundinginformationThe research for this article was made possible by funding from the European Research Council (ERC) under the European Union’s H2020 ERC-ADG program (grant agreement No 695528).
dc.type.okmA1


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