Esports fandom in the age of transmedia : the reception of the overwatch league
Ruotsalainen, M., & Välisalo, T. (2021). Esports fandom in the age of transmedia : the reception of the overwatch league. Eracle : Journal of Sport and Social Sciences, 4(1), 11-35. https://doi.org/10.6093/2611-6693/8517
Published in
Eracle : Journal of Sport and Social SciencesDate
2021Discipline
Nykykulttuurin tutkimusHyvinvoinnin tutkimuksen yhteisöContemporary CultureSchool of WellbeingCopyright
© Authors, 2021
In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports audiences engage with the esports through different media and media related practices we apply the framework of transmedia studies in our examination. To better understand how meanings related to esports are constructed through these practices we also draw from research on fandom and fan engagement. We reflect these findings on earlier research on sports fandom and esports viewership, enabling us to identify how Overwatch esports communities relate to traditional sports communities. Our study reveals how esports is intertwined with the everyday lived reality of the esports audiences, and how meanings are constructed through (mediated) audience practices. Our article contributes to the study of esports transmedia and to the understanding of the similarities and differences of esports and sports audiences.
...
Publisher
Universita degli Studi di Napoli "Federico II"ISSN Search the Publication Forum
2611-6693Keywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/102250996
Metadata
Show full item recordCollections
Related funder(s)
Research Council of FinlandFunding program(s)
Centre of Excellence, AoFAdditional information about funding
This research was supported by the Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312397).License
Related items
Showing items with similar title or keywords.
-
"I never gave up" : engagement with playable characters and esports players of Overwatch
Välisalo, Tanja; Ruotsalainen, Maria (ACM, 2019)Esports phenomena have grown rapidly in recent years, and so has research on the topic. Some of the research has also addressed esports fandom (see e.g. Taylor 2012). Nevertheless, studies comparing and contrasting how ... -
“KKona where’s your sense of patriotism?” : Positioning Nationality in the Spectatorship of Competitive Overwatch Play
Siitonen, Marko; Ruotsalainen, Maria (Palgrave Macmillan, 2022)This chapter analyzes the discursive construction of nationality and ethnicity in the context of the Overwatch World Cup 2019 and especially among the discussions of the world cup’s spectators on the live-streaming platform ... -
Fiktiivisiin hahmoihin kiinnittyminen transmediassa : Hobitti ja Overwatch
Välisalo, Tanja (Suomen pelitutkimuksen seura, 2023) -
Elektronisen urheilun ekosysteemi
Karnasaari, Elmeri (2020)Tämän tutkielman aiheena on elektronisen urheilun tai e-urheilun ekosysteemi. Elektroninen urheilu on ilmiönä melko tuore, vaikka sen juuret johtavatkin vuosikymmenien päähän. E-urheilun suosio ja yhteiskunnallinen asema ... -
"Mammat menee kahville, me koneelle" : kilpapelaaminen poikien elämässä
Siutila, Miia; Joelsson, Tapani; Karhulahti, Veli-Matti (Nuorisotutkimusseura, 2022)Tämä artikkeli käsittelee e-urheilua osana aktiivisesti pelaavien turkulaisten poikien elämää. Laadullisen haastatteluaineiston (N=14) kautta artikkeli avaa nuorten näkemyksiä e-urheilun asemasta sekä henkilökohtaisena ...