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dc.contributor.authorRuotsalainen, Maria
dc.contributor.authorVälisalo, Tanja
dc.date.accessioned2021-11-29T10:13:47Z
dc.date.available2021-11-29T10:13:47Z
dc.date.issued2021
dc.identifier.citationRuotsalainen, M., & Välisalo, T. (2021). Esports fandom in the age of transmedia : the reception of the overwatch league. <i>Eracle : Journal of Sport and Social Sciences</i>, <i>4</i>(1), 11-35. <a href="https://doi.org/10.6093/2611-6693/8517" target="_blank">https://doi.org/10.6093/2611-6693/8517</a>
dc.identifier.otherCONVID_102250996
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/78816
dc.description.abstractIn our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports audiences engage with the esports through different media and media related practices we apply the framework of transmedia studies in our examination. To better understand how meanings related to esports are constructed through these practices we also draw from research on fandom and fan engagement. We reflect these findings on earlier research on sports fandom and esports viewership, enabling us to identify how Overwatch esports communities relate to traditional sports communities. Our study reveals how esports is intertwined with the everyday lived reality of the esports audiences, and how meanings are constructed through (mediated) audience practices. Our article contributes to the study of esports transmedia and to the understanding of the similarities and differences of esports and sports audiences.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherUniversita degli Studi di Napoli "Federico II"
dc.relation.ispartofseriesEracle : Journal of Sport and Social Sciences
dc.rightsCC BY 4.0
dc.subject.othere-urheilu
dc.subject.otherfanikulttuuri
dc.subject.otheresport audiences
dc.subject.otherfan studies
dc.subject.othertransmedia
dc.subject.otheroverwatch
dc.subject.otherthematic analysis
dc.titleEsports fandom in the age of transmedia : the reception of the overwatch league
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202111295821
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosHumanistis-yhteiskuntatieteellinen tiedekuntafi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.laitosFaculty of Humanities and Social Sciencesen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.description.reviewstatuspeerReviewed
dc.format.pagerange11-35
dc.relation.issn2611-6693
dc.relation.numberinseries1
dc.relation.volume4
dc.type.versionpublishedVersion
dc.rights.copyright© Authors, 2021
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber312397
dc.subject.ysokulttuurintutkimus
dc.subject.ysotransmedia
dc.subject.ysoliikuntasosiologia
dc.subject.ysofanius
dc.subject.ysoyleisö
dc.subject.ysoelektroninen urheilu
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p7493
jyx.subject.urihttp://www.yso.fi/onto/yso/p28349
jyx.subject.urihttp://www.yso.fi/onto/yso/p19247
jyx.subject.urihttp://www.yso.fi/onto/yso/p21709
jyx.subject.urihttp://www.yso.fi/onto/yso/p4280
jyx.subject.urihttp://www.yso.fi/onto/yso/p29375
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.6093/2611-6693/8517
dc.relation.funderSuomen Akatemiafi
dc.relation.funderAcademy of Finlanden
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundinginformationThis research was supported by the Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312397).


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