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dc.contributor.authorArjoranta, Jonne
dc.contributor.authorKoskimaa, Raine
dc.contributor.authorSiitonen, Marko
dc.contributor.editorUskali, Turo
dc.contributor.editorGynnild, Astrid
dc.contributor.editorJones, Sarah
dc.contributor.editorSirkkunen, Esa
dc.date.accessioned2020-05-04T11:12:30Z
dc.date.available2020-05-04T11:12:30Z
dc.date.issued2020
dc.identifier.citationArjoranta, J., Koskimaa, R., & Siitonen, M. (2020). Immersive gaming as journalism. In T. Uskali, A. Gynnild, S. Jones, & E. Sirkkunen (Eds.), <i>Immersive Journalism as Storytelling : Ethics, Production, and Design</i> (pp. 136-147). Routledge. <a href="https://doi.org/10.4324/9780429437748-15" target="_blank">https://doi.org/10.4324/9780429437748-15</a>
dc.identifier.otherCONVID_35339850
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/68815
dc.description.abstractAs a field, journalism constantly strives to connect with its audiences and find ways to utilize emerging media technologies in its operations. Sometimes this is done simply to reach audiences that have ceased to use traditional media, or to invite new audiences in, but often it is also a matter of perceived benefits related to using the affordances of certain technological solutions. One recent example is the interest surrounding the concept of immersion. For example, recent research has explored the question of whether there is a connection between the immersiveness of a technology and the users’ empathetic responses (Archer & Finger 2018; Herrera et al. 2018). While some of these explorations are done specifically within the context of journalism, there is a considerable amount of overlap between different fields of interest, warranting a broader look at how the concept of immersion has been theorized.en
dc.format.extent204
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherRoutledge
dc.relation.ispartofImmersive Journalism as Storytelling : Ethics, Production, and Design
dc.rightsIn Copyright
dc.subject.otherimmersiivinen journalismi
dc.subject.otherimmersio
dc.subject.otherimmersive technology
dc.subject.otherimmersive gaming
dc.titleImmersive gaming as journalism
dc.typebookPart
dc.identifier.urnURN:NBN:fi:jyu-202005043035
dc.contributor.laitosKieli- ja viestintätieteiden laitosfi
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Language and Communication Studiesen
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineIntercultural Communicationfi
dc.contributor.oppiaineIntercultural Communicationen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.relation.isbn978-1-138-33764-0
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.description.reviewstatuspeerReviewed
dc.format.pagerange136-147
dc.type.versionpublishedVersion
dc.rights.copyright© 2020 Taylor & Francis
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber312397
dc.subject.ysoosallistaminen
dc.subject.ysojournalismi
dc.subject.ysolisätty todellisuus
dc.subject.ysopelaaminen
dc.subject.ysopelillistäminen
dc.subject.ysodigitaalitekniikka
dc.subject.ysoteknologia
dc.subject.ysodigitaaliset pelit
dc.subject.ysovirtuaalitodellisuus
dc.subject.ysomedia
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p10728
jyx.subject.urihttp://www.yso.fi/onto/yso/p1161
jyx.subject.urihttp://www.yso.fi/onto/yso/p25016
jyx.subject.urihttp://www.yso.fi/onto/yso/p14483
jyx.subject.urihttp://www.yso.fi/onto/yso/p27310
jyx.subject.urihttp://www.yso.fi/onto/yso/p8567
jyx.subject.urihttp://www.yso.fi/onto/yso/p2339
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p7990
jyx.subject.urihttp://www.yso.fi/onto/yso/p2445
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.4324/9780429437748-15
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
dc.type.okmA3


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