Forecasting future trajectories for immersive journalism
Uskali, T., Gynnild, A., Sirkkunen, E., & Jones, S. (2020). Forecasting future trajectories for immersive journalism. In T. Uskali, A. Gynnild, S. Jones, & E. Sirkkunen (Eds.), Immersive Journalism as Storytelling : Ethics, Production, and Design (Article 188-196). Routledge. https://doi.org/10.4324/9780429437748-20
Päivämäärä
2020Tekijänoikeudet
© 2020 the Authors
In this book we have critically explored the emerging practices of immersive journalism. In the news business, experimenting with new forms of storytelling has become the new normal. After spending a decade to get familiar with simple virtual reality tools, however, the future of immersive journalism is still considered uncertain. Immersive storytelling appears to become more concentrated on special events and locations. Journalistic virtual reality skills are increasingly crafted away from the newsrooms by small and specialized subcontractors. Sponsoring VR by the big tech companies tends to diminish in parallel with a growing move towards augmented reality investments.
Julkaisija
RoutledgeEmojulkaisun ISBN
978-1-138-33764-0Kuuluu julkaisuun
Immersive Journalism as Storytelling : Ethics, Production, and DesignAsiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/35341217
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Helsingin Sanomain SäätiöRahoitusohjelmat(t)
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Exploring the immersive journalism landscape
Sirkkunen, Esa; Vázquez-Herrero, Jorge; Uskali, Turo; Väätäjä, Heli (Routledge, 2020)Current drivers of 360-degree journalism have been mostly curious about the new medium, its possibilities, and are exploring business opportunities. The early adoption of such technology is often a matter of brand-building ... -
What is immersive journalism?
Gynnild, Astrid; Uskali, Turo; Jones, Sara; Sirkkunen, Esa (Routledge, 2020)Immersive technologies are opening gateways to virtual realities that might change journalism forever. In the virtual world, journalism balances on the edge between imaginary approaches to fact-based creation and extended ... -
Immersive gaming as journalism
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The hierarchy of needs for user experiences in virtual reality
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Augmented reality as news
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