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dc.contributor.authorKarhulahti, Veli-Matti
dc.date.accessioned2020-03-23T07:43:39Z
dc.date.available2020-03-23T07:43:39Z
dc.date.issued2020
dc.identifier.citationKarhulahti, V.-M. (2020). Computer game as a pragmatic concept : ideas, meanings, and culture. <i>Media, Culture and Society</i>, <i>42</i>(3), 471-480. <a href="https://doi.org/10.1177/0163443720907010" target="_blank">https://doi.org/10.1177/0163443720907010</a>
dc.identifier.otherCONVID_34978741
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/68268
dc.description.abstractThis article discusses the ‘computer game’ as a pragmatic concept. A dual nature of the computer game as both a pragmatic idea and a pragmatic meaning is introduced. Practical meanings of the computer game correspond with the concrete effects that engaging with computer games produces in an individual. Practical ideas of the computer game correspond with the subjectively constituted conceptual families concerning the computer game’s assumed practical meaning. Individual computer games can be considered flat or round depending on the range of their practical meanings. Thus, the article contributes to the study of cultural objects by offering a framework for examining the evolution and existence of such objects as cross-cultural practical entities – less in terms of communication, media, and materiality, and more in terms of concrete actions and events that individuals across societies commence and conceptualize.en
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherSage Publications
dc.relation.ispartofseriesMedia, Culture and Society
dc.rightsCC BY 4.0
dc.subject.othercross-cultural concepts
dc.subject.otherdefinitions
dc.subject.othergames
dc.subject.othermeaning
dc.subject.otherphilosophy
dc.subject.othersocial pragmatism
dc.titleComputer game as a pragmatic concept : ideas, meanings, and culture
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202003232496
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange471-480
dc.relation.issn0163-4437
dc.relation.numberinseries3
dc.relation.volume42
dc.type.versionacceptedVersion
dc.rights.copyright© The Author(s) 2020
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber312397
dc.subject.ysokulttuurienvälisyys
dc.subject.ysotietokonepelit
dc.subject.ysovideopelit
dc.subject.ysopelikulttuuri
dc.subject.ysomerkitykset (semantiikka)
dc.subject.ysodigitaaliset pelit
dc.subject.ysokulttuuri
dc.subject.ysoverkkopelit
dc.subject.ysomääritelmät
dc.subject.ysopragmatismi
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p10645
jyx.subject.urihttp://www.yso.fi/onto/yso/p3453
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p25376
jyx.subject.urihttp://www.yso.fi/onto/yso/p7009
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p372
jyx.subject.urihttp://www.yso.fi/onto/yso/p22610
jyx.subject.urihttp://www.yso.fi/onto/yso/p18344
jyx.subject.urihttp://www.yso.fi/onto/yso/p5766
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1177/0163443720907010
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
dc.type.okmA1


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