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dc.contributor.authorBorleffs, Elisabeth
dc.contributor.authorZwarts, Frans
dc.contributor.authorSiregar, Ade R.
dc.contributor.authorMaassen, Ben A. M.
dc.date.accessioned2020-03-06T10:56:32Z
dc.date.available2020-03-06T10:56:32Z
dc.date.issued2020
dc.identifier.citationBorleffs, E., Zwarts, F., Siregar, A. R.. & Maassen, B. A. M.. (2020). GraphoLearn SI : Digital learning support for reading difficulties in a transparent orthography. <em>Human Technology</em>, 16 (1), 92-111. <a href="https://doi.org/10.17011/ht/urn.202002242164">doi:10.17011/ht/urn.202002242164</a>
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/68090
dc.description.abstractRecognition of the importance of evidence-based technological tools that provide personalized learning opportunities is growing. This paper reports on a pilot study evaluating GraphoLearn for Standard Indonesian, a digital game environment that trains basic reading skills by extensive-but-playful exposure to grapheme–phoneme correspondences. The results obtained from 33 Indonesian first graders show that game progress was found to be a significant predictor of reading and decoding abilities both at the posttest and the 5-month follow-up assessment. Our results additionally indicated a significant interaction effect of game progress and letter–sound knowledge at posttest: Progress in the game was strongly related to reading and decoding fluency, but only for students with average to above-average pretest letter knowledge. To enable students with low letter knowledge at the outset to benefit fully from the game as well, we suggest extending the playing period to approximately 6 months to establish firmly letter knowledge and phonological awareness skills.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherJyväskylän Yliopisto
dc.relation.ispartofseriesHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
dc.rightsCC BY-NC 4.0
dc.subject.othertechnology-enhanced reading supportfi
dc.subject.otherreading acquisitionfi
dc.subject.otherdigital learning environmentfi
dc.subject.otherGraphoLearnfi
dc.subject.otherGraphoGamefi
dc.subject.otherStandard Indonesianfi
dc.titleGraphoLearn SI : Digital learning support for reading difficulties in a transparent orthography
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202003062327
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.identifier.doi10.17011/ht/urn.202002242164
dc.type.coarjournal article
dc.description.reviewstatuspeerReviewed
dc.format.pagerange92-111
dc.relation.issn1795-6889
dc.relation.numberinseries1
dc.relation.volume16
dc.type.versionpublishedVersion
dc.rights.copyright© 2020 Elisabeth Borleffs, Frans Zwarts, Ade R. Siregar, & Ben A. M. Maassen, and the Open Science Centre, University of Jyväskylä
dc.rights.accesslevelopenAccess
dc.subject.ysolukeminenfi
dc.subject.ysooppimisympäristöfi
dc.subject.ysolukihäiriötfi
dc.format.contentfulltext
dc.rights.urlhttps://creativecommons.org/licenses/by-nc/4.0/


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