A mobile game as a support tool for children with severe difficulties in reading and spelling
Abstract
We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5?hr 44?min. The results revealed no differences in the development of reading or spelling skills between GL players and the control group. However, pre-training self-efficacy moderated the effect among GL Reading players: children with high self-efficacy developed more than the control group in word reading fluency, whereas children with low self-efficacy developed less than the control group in spelling.
Main Authors
Format
Articles
Research article
Published
2020
Series
Subjects
Publication in research information system
Publisher
Wiley-Blackwell
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202006043957Use this for linking
Review status
Peer reviewed
ISSN
0266-4909
DOI
https://doi.org/10.1111/jcal.12456
Language
English
Published in
Journal of Computer Assisted Learning
Citation
- Ronimus, M., Eklund, K., Westerholm, J., Ketonen, R., & Lyytinen, H. (2020). A mobile game as a support tool for children with severe difficulties in reading and spelling. Journal of Computer Assisted Learning, 36(6), 1011-1025. https://doi.org/10.1111/jcal.12456
Additional information about funding
Academy of Finland, Grant/Award Numbers: 311737, 292493
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