GraphoLearn SI : Digital learning support for reading difficulties in a transparent orthography
Borleffs, E., Zwarts, F., Siregar, A. R.. & Maassen, B. A. M.. (2020). GraphoLearn SI : Digital learning support for reading difficulties in a transparent orthography. Human Technology, 16 (1), 92-111. doi:10.17011/ht/urn.202002242164
Published inHuman Technology
© 2020 Elisabeth Borleffs, Frans Zwarts, Ade R. Siregar, & Ben A. M. Maassen, and the Open Science Centre, University of Jyväskylä
Recognition of the importance of evidence-based technological tools that provide personalized learning opportunities is growing. This paper reports on a pilot study evaluating GraphoLearn for Standard Indonesian, a digital game environment that trains basic reading skills by extensive-but-playful exposure to grapheme–phoneme correspondences. The results obtained from 33 Indonesian first graders show that game progress was found to be a significant predictor of reading and decoding abilities both at the posttest and the 5-month follow-up assessment. Our results additionally indicated a significant interaction effect of game progress and letter–sound knowledge at posttest: Progress in the game was strongly related to reading and decoding fluency, but only for students with average to above-average pretest letter knowledge. To enable students with low letter knowledge at the outset to benefit fully from the game as well, we suggest extending the playing period to approximately 6 months to establish firmly letter knowledge and phonological awareness skills. ...
ISSN Search the Publication Forum1795-6889
MetadataShow full item record
Showing items with similar title or keywords.
Supporting Acquisition of Spelling Skills in Different Orthographies Using an Empirically Validated Digital Learning Environment Lyytinen, Heikki Juhani; Semrud-Clikeman, Margaret; Li, Hong; Pugh, Kenneth; Richardson, Ulla (Frontiers Media SA, 2021)This paper discusses how the association learning principle works for supporting acquisition of basic spelling and reading skills using digital game-based learning environment with the Finland-based GraphoLearn (GL) ...
GraphoGame SI : the development of a technology-enhanced literacy learning tool for Standard Indonesian Borleffs, Elisabeth; Glatz, Toivo K.; Daulay, Debby A.; Richardson, Ulla; Zwarts, Frans; Maassen, Ben A. M. (Springer Netherlands, 2018)Early intervention programs are generally considered the most efficient and beneficial approach to providing support to struggling beginning readers. This paper discusses the theoretical background, development, and design ...
A mobile game as a support tool for children with severe difficulties in reading and spelling Ronimus, Miia; Eklund, Kenneth; Westerholm, Jari; Ketonen, Ritva; Lyytinen, Heikki (Wiley-Blackwell, 2020)We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied ...
The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read Richardson, Ulla; Lyytinen, Heikki (Jyväskylän yliopisto, Agora Center, 2014)
Digital solutions for multilingual learning environments : the case of GraphoGame™ adaptations in Kenya Puhakka, Carol Suzanne Adhiambo (University of Jyväskylä, 2015)