dc.contributor.author | Siitonen, Marko | |
dc.contributor.author | Uotila, Panu | |
dc.contributor.author | Uskali, Turo | |
dc.contributor.author | Varsaluoma, Jukka | |
dc.contributor.author | Välisalo, Tanja | |
dc.date.accessioned | 2019-12-30T10:19:09Z | |
dc.date.available | 2019-12-30T10:19:09Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Siitonen, M., Uotila, P., Uskali, T., Varsaluoma, J., & Välisalo, T. (2019). A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students. <i>Nordicom Review</i>, <i>40</i>(2), 143-155. <a href="https://doi.org/10.2478/nor-2019-0038" target="_blank">https://doi.org/10.2478/nor-2019-0038</a> | |
dc.identifier.other | CONVID_33661755 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/67039 | |
dc.description.abstract | Producing digital and interactive journalistic products offers unique and important new learning opportunities for journalism education. This study analysed the experiences of two pilot courses on so-called ‘newsgames’ in a Finnish university in 2015 and 2017. The data consisted of the newsgames and other materials produced by the students, student feedback concerning the course and observations of teachers throughout the project. Our analysis demonstrates how producing newsgames in the context of higher education may foster project-based learning experiences, something that has been relatively rare in traditional journalism education. Collaboration with media companies also offered valuable feedback for the students throughout the course and provided them with an opportunity to practice selling their expertise. The study highlights how interdisciplinary and project-based cooperation may benefit journalism education. | en |
dc.format.mimetype | application/pdf | |
dc.language | eng | |
dc.language.iso | eng | |
dc.publisher | Nordic Information Centre for Media and Communication Research | |
dc.relation.ispartofseries | Nordicom Review | |
dc.rights | CC BY-NC-ND 4.0 | |
dc.subject.other | journalism education | |
dc.subject.other | journalism practice | |
dc.subject.other | newsgames | |
dc.subject.other | project-based learning | |
dc.subject.other | multidisciplinary | |
dc.title | A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-201912305518 | |
dc.contributor.laitos | Informaatioteknologian tiedekunta | fi |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Kieli- ja viestintätieteiden laitos | fi |
dc.contributor.laitos | Faculty of Information Technology | en |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.contributor.laitos | Department of Language and Communication Studies | en |
dc.contributor.oppiaine | Intercultural Communication | fi |
dc.contributor.oppiaine | Nykykulttuurin tutkimus | fi |
dc.contributor.oppiaine | Journalistiikka | fi |
dc.contributor.oppiaine | Hyvinvoinnin tutkimuksen yhteisö | fi |
dc.contributor.oppiaine | Intercultural Communication | en |
dc.contributor.oppiaine | Contemporary Culture | en |
dc.contributor.oppiaine | Journalism | en |
dc.contributor.oppiaine | School of Wellbeing | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 143-155 | |
dc.relation.issn | 1403-1108 | |
dc.relation.numberinseries | 2 | |
dc.relation.volume | 40 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © 2019 The Author(s) and Nordicom | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | article | |
dc.relation.grantnumber | 312397 | |
dc.subject.yso | monitieteisyys | |
dc.subject.yso | journalistiikka | |
dc.subject.yso | pelisuunnittelu | |
dc.subject.yso | hyötypelit | |
dc.subject.yso | projektioppiminen | |
dc.subject.yso | digitaaliset pelit | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p11916 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p26033 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p27380 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29628 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p16501 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22353 | |
dc.rights.url | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.relation.doi | 10.2478/nor-2019-0038 | |
dc.relation.funder | Suomen Akatemia | fi |
dc.relation.funder | Research Council of Finland | en |
jyx.fundingprogram | Huippuyksikkörahoitus, SA | fi |
jyx.fundingprogram | Centre of Excellence, AoF | en |
jyx.fundinginformation | This study was supported by the Academy of Finland project ‘Centre of Excellence in
Game Culture Studies’ Grant no. [CoE-GameCult, 312397]. | |
dc.type.okm | A1 | |