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dc.contributor.authorMangeloja, Esa
dc.contributor.editorTakala, Tuomo
dc.contributor.editorAuvinen, Tommi
dc.contributor.editorVesa, Mikko
dc.contributor.editorTienari, Janne
dc.contributor.editorSajasalo, Pasi
dc.contributor.editorHeikkinen, Suvi
dc.contributor.editorHelms Mills, Jean
dc.contributor.editorKallinen-Kuisma, Minna
dc.date.accessioned2019-12-03T10:40:08Z
dc.date.available2019-12-03T10:40:08Z
dc.date.issued2019
dc.identifier.citationMangeloja, E. (2019). Economics of Esports. In T. Takala, T. Auvinen, M. Vesa, J. Tienari, P. Sajasalo, S. Heikkinen, J. Helms Mills, & M. Kallinen-Kuisma (Eds.), <i>Electronic Journal of Business Ethics and Organization Studies. Vol. 24, No. 2. Special issue: Implications of Digitalization on Organizations and Leadership : Esports, Gamification and Beyond</i> (24, pp. 34-42). Jyväskylän yliopisto, Business and Organization Ethics Network (BON). Electronic Journal of Business Ethics and Organization Studies. <a href="http://ejbo.jyu.fi/pdf/ejbo_vol24_no2_pages_34-42.pdf" target="_blank">http://ejbo.jyu.fi/pdf/ejbo_vol24_no2_pages_34-42.pdf</a>
dc.identifier.otherCONVID_33680196
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/66616
dc.description.abstractIn this paper, esports market development is exhibited and analyzed through various data sources and literature review. Additionally, economic concepts are applied to the esports environment. Demand characteristics of this emerging market are analyzed by applying the concept of competitive balance as commonly used in economics of sport scrutiny. The elite esports demand is proxied by gathering data on total prize money in the elite esports tournaments and explaining the esports demand by testing various factors measuring the competitive market properties. The most commonly used measurement in economics of sport for measuring withinseason competitive balance is calculated as the actual standard deviation of winning percentages to the hypothesized ideal standard deviation. Nevertheless, unique market properties of esports require novel methods and measurements. Therefore, alternative methods for measuring competitive environment properties in esports markets are developed and tested. Statistical moment methods enable the measuring of the distributional properties of prize money deviation. Distributional information is applied for constructing various index measures for testing the esports market competitive balance and that information is modeled in regression estimations for explaining the demand properties of elite esports markets. One of the main contributions of this paper is to underline the different characteristics of the esports market compared to the traditional sport environment. Finally, esports market UOH testing results are contrasted with research findings from traditional elite sports markets. It appears that esports market demand is better modelled by applying “superstar” models by Rosen (1981) and Adler (1985) than traditional within-season variation UOH models.en
dc.format.extent61
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherJyväskylän yliopisto, Business and Organization Ethics Network (BON)
dc.relation.ispartofElectronic Journal of Business Ethics and Organization Studies. Vol. 24, No. 2. Special issue: Implications of Digitalization on Organizations and Leadership : Esports, Gamification and Beyond
dc.relation.ispartofseriesElectronic Journal of Business Ethics and Organization Studies
dc.relation.urihttp://ejbo.jyu.fi/pdf/ejbo_vol24_no2_pages_34-42.pdf
dc.rightsIn Copyright
dc.subject.othersports economics
dc.subject.othercompetitive balance
dc.subject.otheruncertainty of outcome hypothesis (UOH)
dc.subject.othersuperstars
dc.titleEconomics of Esports
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201912035107
dc.contributor.laitosKauppakorkeakoulufi
dc.contributor.laitosSchool of Business and Economicsen
dc.contributor.oppiaineTaloustiedefi
dc.contributor.oppiaineBasic or discovery scholarshipfi
dc.contributor.oppiaineEconomicsen
dc.contributor.oppiaineBasic or discovery scholarshipen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange34-42
dc.relation.issn1239-2685
dc.relation.numberinseries2
dc.relation.volume24
dc.type.versionpublishedVersion
dc.rights.copyright© Business and Organization Ethics Network (BON), 2019
dc.rights.accesslevelopenAccessfi
dc.subject.ysoelektroninen urheilu
dc.subject.ysoammattiurheilu
dc.subject.ysoliiketoimintamallit
dc.subject.ysokilpailu (talous)
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p29375
jyx.subject.urihttp://www.yso.fi/onto/yso/p14504
jyx.subject.urihttp://www.yso.fi/onto/yso/p21761
jyx.subject.urihttp://www.yso.fi/onto/yso/p1866
dc.rights.urlhttps://rightsstatements.org/page/InC/1.0/
dc.type.okmA1


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