"There Are No Women and They All Play Mercy" : Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming
Ruotsalainen, M., & Friman, U. (2018). "There Are No Women and They All Play Mercy" : Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming. In DiGRA Nordic '18 : Proceedings of 2018 International DiGRA Nordic Conference (2018). Digital Games Research Association. Conference of Digital Games Research Association. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_Nordic_2018_paper_31.pdf
Julkaistu sarjassa
Conference of Digital Games Research AssociationPäivämäärä
2018Tekijänoikeudet
© 2018 Authors & Nordic DiGRA. Personal and educational classroom use of this paper is allowed,
commercial use requires specific permission from the author.
In this paper, we explore women’s participation in esports and competitive gaming. We will analyze two different types of research material: online questionnaire responses by women explaining their reluctance to participate in esports, and online forum discussions regarding women’s participation in competitive Overwatch. We will examine the ways in which women’s participation – its conditions, limits and possibilities – are constructed in the discussions concerning women gamers, how women are negotiating their participation in their own words, and in what ways gender may affect these processes. Our findings support those made in previous studies concerning esports and competitive gaming as fields dominated by toxic meritocracy and hegemonic (geek) masculinity, and based on our analysis, women’s room for participation in competitive gaming is still extremely limited, both in terms of presence and ways of participation
Julkaisija
Digital Games Research AssociationKonferenssi
Conference of Digital Games Research Association (DiGRA)Kuuluu julkaisuun
DiGRA Nordic '18 : Proceedings of 2018 International DiGRA Nordic ConferenceISSN Hae Julkaisufoorumista
2342-9666Asiasanat
Alkuperäislähde
http://www.digra.org/wp-content/uploads/digital-library/DiGRA_Nordic_2018_paper_31.pdfJulkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/151642047
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Lisätietoja rahoituksesta
This research was supported by the Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312395)Lisenssi
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