Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers

Abstract
Kraemer, WJ, Caldwell, LK, Post, EM, Beeler, MK, Emerson, A, Volek, JS, Maresh, CM, Fogt, JS, Fogt, N, Häkkinen, K, Newton, RU, Lopez, P, Sanchez, BN, and Onate, JA. Arousal/stress effects of “Overwatch” eSports game competition in collegiate gamers. J Strength Cond Res XX(X): 000–000, 2022—To date, no physical response data are available for one of the most popular eSport games, Overwatch. The purpose of this investigation was to describe the stress signaling associated with competitive Overwatch play and to understand how acute hormonal responses may affect performance. Thirty-two male college-aged gamers (age: 21.3 ± 2.7 years; estimated time played per week: 18 ± 15 hours) completed the study. Subjects were randomly assigned to a 6-player team to compete in a tournament-style match. Salivary measures of cortisol and testosterone were collected immediately before (PRE) and after (POST) the first-round game, with the heart rate recorded continuously during the match. The mean characteristics were calculated for each variable and comparisons made by the skill level. Significance was defined as p ≤ 0.05. There were no differences in measures of salivary cortisol. A differential response pattern was observed by the skill level for testosterone. The low skill group displayed a significant increase in testosterone with game play (mean ± SD, testosterone PRE: 418.3 ± 89.5 pmol·L−1, POST: 527.6 ± 132.4 pmol·L−1, p < 0.001), whereas no change was observed in the high skill group. There were no differences in heart rate characteristics between skill groups. Overall, the average heart rate was 107.2 ± 17.8 bpm with an average max heart rate of 133.3 ± 19.1 bpm. This study provides unique physiological evidence that a sedentary Overwatch match modulates endocrine and cardiovascular responses, with the skill level emerging as a potential modulator.
Main Authors
Format
Articles Research article
Published
2022
Series
Subjects
Publication in research information system
Publisher
Lippincott, Williams & Wilkins; National Strength and Conditioning Association
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202211235335Use this for linking
Review status
Peer reviewed
ISSN
1064-8011
DOI
https://doi.org/10.1519/jsc.0000000000004319
Language
English
Published in
Journal of Strength and Conditioning Research
Citation
  • Kraemer, W. J., Caldwell, L. K., Post, E. M., Beeler, M. K., Emerson, A., Volek, J. S., Maresh, C. M., Fogt, J. S., Fogt, N., Häkkinen, K., Newton, R. U., Lopez, P., Sanchez, B. N., & Onate, J. A. (2022). Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers. Journal of Strength and Conditioning Research, 36(10), 2671-2675. https://doi.org/10.1519/jsc.0000000000004319
License
CC BY-NC 4.0Open Access
Additional information about funding
The study was supported by internal laboratory funds for research.
Copyright© 2022 National Strength and Conditioning Association

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