dc.contributor.author | Kerttula, Tero | |
dc.date.accessioned | 2019-04-15T06:23:37Z | |
dc.date.available | 2019-04-15T06:23:37Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Kerttula, T. (2019). ‘‘What an Eccentric Performance" : Storytelling in Online Let's Plays. <i>Games and Culture: A Journal of Interactive Media</i>, <i>14</i>(3), 236-255. <a href="https://doi.org/10.1177/1555412016678724" target="_blank">https://doi.org/10.1177/1555412016678724</a> | |
dc.identifier.other | CONVID_26340727 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/63487 | |
dc.description.abstract | In this article, I examine the phenomenon called Let’s Play (LP) and conduct a narrative analysis on two LPs made of Sierra Entertainment’s Phantasmagoria games. The LPs tell viewers a story different from the one told in the games, that is, they tell the story of the player rather than that of the game. In that story, the experience of playing a video game is revealed to the audience. This story would be hidden without the player-narrators know as LPs around the world. I conduct my analysis by describing seven different narrative elements that form the narration of a LP and explain how these elements together form this story of the player. | fi |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Sage Publications, Inc. | |
dc.relation.ispartofseries | Games and Culture: A Journal of Interactive Media | |
dc.rights | In Copyright | |
dc.subject.other | Let’s Play | |
dc.subject.other | narrative | |
dc.subject.other | online | |
dc.title | ‘‘What an Eccentric Performance" : Storytelling in Online Let's Plays | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-201904122162 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.contributor.oppiaine | Nykykulttuurin tutkimus | fi |
dc.contributor.oppiaine | Hyvinvoinnin tutkimuksen yhteisö | fi |
dc.contributor.oppiaine | Contemporary Culture | en |
dc.contributor.oppiaine | School of Wellbeing | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.date.updated | 2019-04-12T09:15:05Z | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 236-255 | |
dc.relation.issn | 1555-4120 | |
dc.relation.numberinseries | 3 | |
dc.relation.volume | 14 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © The Author(s) 2016 | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | article | |
dc.relation.grantnumber | 276012 | |
dc.subject.yso | pelitutkimus | |
dc.subject.yso | YouTube | |
dc.subject.yso | kerronta | |
dc.subject.yso | nettivideot | |
dc.subject.yso | videopelit | |
dc.subject.yso | video | |
dc.subject.yso | narratiivisuus | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p21187 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p21062 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p6895 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22834 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17281 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p8368 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p10164 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |
dc.relation.doi | 10.1177/1555412016678724 | |
dc.relation.funder | Suomen Akatemia | fi |
dc.relation.funder | Research Council of Finland | en |
jyx.fundingprogram | Akatemiahanke, SA | fi |
jyx.fundingprogram | Academy Project, AoF | en |
jyx.fundinginformation | The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This study has been funded by the Academy of Finland and is a part of the research project Ludification and the Emergence of Playful Culture (276012). | |
dc.type.okm | A1 | |