Näytä suppeat kuvailutiedot

dc.contributor.authorKerttula, Tero
dc.date.accessioned2019-04-15T06:23:37Z
dc.date.available2019-04-15T06:23:37Z
dc.date.issued2019
dc.identifier.citationKerttula, T. (2019). ‘‘What an Eccentric Performance" : Storytelling in Online Let's Plays. <i>Games and Culture: A Journal of Interactive Media</i>, <i>14</i>(3), 236-255. <a href="https://doi.org/10.1177/1555412016678724" target="_blank">https://doi.org/10.1177/1555412016678724</a>
dc.identifier.otherCONVID_26340727
dc.identifier.otherTUTKAID_71856
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/63487
dc.description.abstractIn this article, I examine the phenomenon called Let’s Play (LP) and conduct a narrative analysis on two LPs made of Sierra Entertainment’s Phantasmagoria games. The LPs tell viewers a story different from the one told in the games, that is, they tell the story of the player rather than that of the game. In that story, the experience of playing a video game is revealed to the audience. This story would be hidden without the player-narrators know as LPs around the world. I conduct my analysis by describing seven different narrative elements that form the narration of a LP and explain how these elements together form this story of the player.fi
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSage Publications, Inc.
dc.relation.ispartofseriesGames and Culture: A Journal of Interactive Media
dc.rightsIn Copyright
dc.subject.otherLet’s Play
dc.subject.othernarrative
dc.subject.otheronline
dc.title‘‘What an Eccentric Performance" : Storytelling in Online Let's Plays
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201904122162
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2019-04-12T09:15:05Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange236-255
dc.relation.issn1555-4120
dc.relation.numberinseries3
dc.relation.volume14
dc.type.versionacceptedVersion
dc.rights.copyright© The Author(s) 2016
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber276012
dc.subject.ysopelitutkimus
dc.subject.ysoYouTube
dc.subject.ysokerronta
dc.subject.ysonettivideot
dc.subject.ysovideopelit
dc.subject.ysovideo
dc.subject.ysonarratiivisuus
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p21187
jyx.subject.urihttp://www.yso.fi/onto/yso/p21062
jyx.subject.urihttp://www.yso.fi/onto/yso/p6895
jyx.subject.urihttp://www.yso.fi/onto/yso/p22834
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p8368
jyx.subject.urihttp://www.yso.fi/onto/yso/p10164
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1177/1555412016678724
dc.relation.funderSuomen Akatemiafi
dc.relation.funderResearch Council of Finlanden
jyx.fundingprogramAkatemiahanke, SAfi
jyx.fundingprogramAcademy Project, AoFen
jyx.fundinginformationThe author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This study has been funded by the Academy of Finland and is a part of the research project Ludification and the Emergence of Playful Culture (276012).
dc.type.okmA1


Aineistoon kuuluvat tiedostot

Thumbnail

Aineisto kuuluu seuraaviin kokoelmiin

Näytä suppeat kuvailutiedot

In Copyright
Ellei muuten mainita, aineiston lisenssi on In Copyright