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dc.contributor.authorKenttälä, Veera
dc.contributor.authorRousi, Rebekah
dc.contributor.authorKankaanranta, Marja
dc.date.accessioned2018-07-18T05:20:16Z
dc.date.available2018-07-18T05:20:16Z
dc.date.issued2018fi
dc.identifier.citationKenttälä, V., Rousi, R., & Kankaanranta, M. (2018). Learning Experience Technology Usability Design framework. In T. Bastianes (Ed.), <em>EdMedia 2018 : Proceedings of the World Conference on Educational Media and Technology</em> (pp. 414-423). Association for the Advancement of Computing in Education (AACE). Retrieved from <a href="https://www.learntechlib.org/primary/p/184225/">https://www.learntechlib.org/primary/p/184225/</a>fi
dc.identifier.otherTUTKAID_78281
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/58968
dc.description.abstractUsing information and communication technology (ICT) for learning purposes has become more ingrained in curriculums and students’ lives over the past decades. Commonly, the lack of understanding about learning and pedagogy, and more specifically their contexts, will lead to creating learning software that utilize outdated pedagogy or are lacking in critical aspects of pedagogical design. This has created a need to find cost efficient ways to address the multidimensional usability issues found in learning technology. Creating an engaging and pedagogically robust learning product is a complicated task that requires easily accessible knowledge about both the technological and learning related aspects in creating learning software. The aim of this study is to explore and present the dimensions of learning technology even further, to provide a reinforced framework for creating and evaluating learning technology. For this purpose, we have developed the Learning Experience Technology Usability Design Framework. LETUS Design has both practical and theoretically rich components that combine heuristic evaluation, pedagogical theories and findings from extensive learning technology design expert evaluations. This paper aims at offering a more definite framework for evaluating the usability of learning technology in a holistic way. This work will further elaborate especially on the contextual aspects of digital learning technology design in the LETUS Design framework.fi
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherAssociation for the Advancement of Computing in Education (AACE)
dc.relation.ispartofEdMedia 2018 : Proceedings of the World Conference on Educational Media and Technology
dc.relation.urihttps://www.learntechlib.org/primary/p/184225/
dc.rightsIn Copyright
dc.subject.otherviestintätekniikkafi
dc.subject.otherteknologiafi
dc.subject.otheroppiminenfi
dc.subject.otheropetusteknologiafi
dc.subject.otheroppimisalustatfi
dc.subject.otheroppimiskokemuksetfi
dc.subject.otherkäytettävyysfi
dc.subject.othercommunication technologyfi
dc.subject.otherlearningfi
dc.subject.otherlearning technologyfi
dc.subject.otherlearning experiencesfi
dc.subject.othertechnologyfi
dc.subject.otherusabilityfi
dc.titleLearning Experience Technology Usability Design frameworkfi
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201807123536
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosKoulutuksen tutkimuslaitosfi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.laitosFinnish Institute for Educational Researchen
dc.contributor.oppiaineKognitiotiede
dc.contributor.oppiaineTietotekniikka
dc.contributor.oppiaineKoulutuksen tutkimuslaitos
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2018-07-12T09:15:26Z
dc.relation.isbn978-1-939797-34-6
dc.description.reviewstatuspeerReviewed
dc.format.pagerange414-423
dc.type.versionacceptedVersion
dc.rights.copyright© 2018 Association for the Advancement of Computing in Education (AACE)
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceWorld Conference on Educational Media and Technology
dc.format.contentfulltext
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en


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