Understanding Augmented Reality Game Players : Value Co-destruction Process in Pokémon Go
Lintula, J., Tuunanen, T., Salo, M., & Kari, T. (2017). Understanding Augmented Reality Game Players : Value Co-destruction Process in Pokémon Go. In ECIS 2017 : Proceedings of the 25th European Conference on Information Systems, Guimarães, Portugal, June 5-10, 2017 (pp. 3092-3101). European Conference on Information Systems. http://aisel.aisnet.org/ecis2017_rip/56
Päivämäärä
2017Tekijänoikeudet
© 2017 the Authors. This is a final draft version of an article whose final and definitive form has been published by AISeL. Published in this repository with the kind permission of the publisher.
We conceptualize the mobile game Pokémon Go as a service provider aiming to offer customers value propositions over an augmented reality (AR) platform, where players engage in co-creating value, such as fun, social unity and health. However, playing Pokémon Go can also ensue to value co-destruction through critical service interactions involving e.g. increased mobile costs, trespassing, accidents or assaults. Such could ensue to negative value outcomes, such as frustration, humiliation or unsafety. In order to prevent critical service interactions, it is significant to gain an understanding of value codestruction, which currently remains an unclear concept with a call for empirical studies. We address this gap by adopting a qualitative research approach and examining 55 critical Pokémon Go user incidents, and ca. 30 laddering interviews. The data is coded into process components categorized in three interrelated dimensions and three temporal points. As a result, a value co-destruction process framework for AR mobile games will be proposed. We contribute to the literature by empirically extending the extant value co-destruction conceptualization, and pioneering a study of value co-destructive user behaviour in the AR mobile games domain. Our findings will help researchers and managers understand value co-destructive user behaviour and rectify critical interaction components
...
Julkaisija
European Conference on Information SystemsEmojulkaisun ISBN
978-989-20-7655-3Konferenssi
Kuuluu julkaisuun
ECIS 2017 : Proceedings of the 25th European Conference on Information Systems, Guimarães, Portugal, June 5-10, 2017Asiasanat
Alkuperäislähde
http://aisel.aisnet.org/ecis2017_rip/56Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/27099451
Metadata
Näytä kaikki kuvailutiedotKokoelmat
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
-
Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games
Elo, Jenny; Lintula, Juuli; Tuunanen, Tuure (University of Hawai'i at Manoa, 2021)This paper explores the phenomena of value co- creation and co-destruction in augmented reality (AR) mobile games. More specifically, we aim to achieve an in-depth understanding of value co-creation and co- destruction ... -
A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games
Elo, Jenny; Lumivalo, Juuli; Tuunanen, Tuure (Association for Information Systems, 2022)Background: Understanding how users evaluate their experiences has been recognized as being fundamental to designing services that meet the users’ needs and support the emergence of positive rather than negative value ... -
Value co-creation and co-destruction in augmented reality mobile games : the connection of user values to Pokémon GO players’ positive and negative gaming experiences
Elo, Jenny (2020)Pro gradu -tutkielmassa tutkitaan arvon yhteisluonnin ja yhteistuhoamisen ilmiöitä lisätyn todellisuuden mobiilipeleissä. Tutkimuksen tavoitteena on saavuttaa syvällinen ymmärrys Pokémon GO -pelissä esiintyvästä arvon ... -
When Value Co-Creation Turns to Co-Destruction : Users' Experiences of Augmented Reality Mobile Games
Lintula, Juuli; Tuunanen, Tuure; Salo, Markus; Myers, Michael D. (Association for Information Systems (AIS), 2018)Service-dominant logic (SDL) provides a well-established lens for understanding services as value co-creation processes. However, also value co-destruction can occur in service processes, but the literature on value ... -
Value propositions in augmented reality mobile games : most desirable game features in Pokémon GO
Honka, Niina (2022)Tämä pro gradu -tutkielma tutkii arvoa, arvon yhteisluontia ja erilaisia arvoehdotuksia maailmanlaajuisessa ja suositussa lisätyn todellisuuden mobiilipelissä, Pokémon GO:ssa. Tutkielman tavoitteena on selvittää mitä ovat ...
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.