Real-time hermeneutics : meaning-making in ludonarrative digital games
Publisher
University of JyväskyläISBN
978-951-39-6255-5; 978-951-39-6164-0ISSN Search the Publication Forum
1459-4331Contains publications
- Article I: Arjoranta, J. (2011a). Do We Need Real-Time Hermeneutics? Structures of Meaning in Games. In DiGRA 2011: Think Design Play. Utrecht: Utrecht School of the Arts. Full text
- Article II: Arjoranta, J. (2014). Game Definitions: A Wittgensteinian Approach. Game Studies, 14 (1). Full text
- Article III: Arjoranta, J. (2011b). Defining Role-Playing Games as Language-Games. International Journal of Role-Playing, (2). Full text
- Article IV: Arjoranta, J., & Karhulahti, V.-M. (2014). Ludology, Narratology and Philosophical Hermeneutics. In Nordic DiGRA 2014. Visby, Sweden: Digital Games Research Association. Full text
- Article V: Arjoranta, J.. Narrative Tools for Games: Focalization, Granularity and Mode of Narration in Games. Games and Culture. (Games and Culture) DOI: 10.1177/1555412015596271
Keywords
Gadamer, Hans-Georg Wittgenstein, Ludwig computer games definition digital games game studies hermeneutics language-games ludonarrative meaning narratology role-playing games videogames sociology of language and religion digitaaliset pelit hermeneutiikka narratiivisuus tarinat kerronta roolipelit pelitutkimus semantiikka kielifilosofia kielipelit digitaalinen kulttuuri ilmaisu
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