dc.contributor.author | Arjoranta, Jonne | |
dc.date.accessioned | 2015-04-16T09:28:55Z | |
dc.date.available | 2015-04-16T09:28:55Z | |
dc.date.issued | 2015 | |
dc.identifier.isbn | 978-951-39-6164-0 | |
dc.identifier.other | oai:jykdok.linneanet.fi:1472223 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/45647 | |
dc.format.extent | 1 verkkoaineisto (105, [80] sivua) | |
dc.language.iso | eng | |
dc.publisher | University of Jyväskylä | |
dc.relation.ispartofseries | Jyväskylä studies in humanities | |
dc.relation.haspart | <b>Article I:</b> Arjoranta, J. (2011a). Do We Need Real-Time Hermeneutics? Structures of Meaning in Games. <i> In DiGRA 2011: Think Design Play. Utrecht: Utrecht School of the Arts.</i> <a href="http://www.digra.org/digital-library/publications/do-we-need-real-time-hermeneutics-structures-of-meaning-in-games/"> Full text</a> | |
dc.relation.haspart | <b>Article II:</b> Arjoranta, J. (2014). Game Definitions: A Wittgensteinian Approach. <i>Game Studies, 14 (1).</i> <a href="http://gamestudies.org/1401/articles/arjoranta"> Full text</a> | |
dc.relation.haspart | <b>Article III:</b> Arjoranta, J. (2011b). Defining Role-Playing Games as Language-Games. <i>International Journal of Role-Playing, (2). </i><a href="http://www.ijrp.subcultures.nl/wp-content/issue2/IJRPissue2-Article1.pdf"> Full text</a> | |
dc.relation.haspart | <b>Article IV:</b> Arjoranta, J., & Karhulahti, V.-M. (2014). Ludology, Narratology and Philosophical Hermeneutics. <i>In Nordic DiGRA 2014. Visby, Sweden: Digital Games Research Association. </i><a href="http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/">Full text</a> | |
dc.relation.haspart | <b>Article V:</b> Arjoranta, J.. Narrative Tools for Games: Focalization, Granularity and Mode of Narration in Games. Games and Culture. <i>(Games and Culture)</i> <a href="http://dx.doi.org/10.1177/1555412015596271">DOI: 10.1177/1555412015596271</a> | |
dc.rights | In Copyright | |
dc.subject.other | Gadamer, Hans-Georg | |
dc.subject.other | Wittgenstein, Ludwig | |
dc.subject.other | computer games | |
dc.subject.other | definition | |
dc.subject.other | digital games | |
dc.subject.other | game studies | |
dc.subject.other | hermeneutics | |
dc.subject.other | language-games | |
dc.subject.other | ludonarrative | |
dc.subject.other | meaning | |
dc.subject.other | narratology | |
dc.subject.other | role-playing games | |
dc.subject.other | videogames | |
dc.subject.other | sociology of language and religion | |
dc.title | Real-time hermeneutics : meaning-making in ludonarrative digital games | |
dc.type | Diss. | |
dc.identifier.urn | URN:ISBN:978-951-39-6164-0 | |
dc.type.dcmitype | Text | en |
dc.type.ontasot | Väitöskirja | fi |
dc.type.ontasot | Doctoral dissertation | en |
dc.contributor.tiedekunta | Humanistinen tiedekunta | fi |
dc.contributor.yliopisto | University of Jyväskylä | en |
dc.contributor.yliopisto | Jyväskylän yliopisto | fi |
dc.contributor.oppiaine | Digitaalinen kulttuuri | fi |
dc.relation.issn | 1459-4331 | |
dc.relation.numberinseries | 250 | |
dc.rights.accesslevel | openAccess | |
dc.subject.yso | digitaaliset pelit | |
dc.subject.yso | hermeneutiikka | |
dc.subject.yso | narratiivisuus | |
dc.subject.yso | tarinat | |
dc.subject.yso | kerronta | |
dc.subject.yso | roolipelit | |
dc.subject.yso | pelitutkimus | |
dc.subject.yso | semantiikka | |
dc.subject.yso | kielifilosofia | |
dc.subject.yso | kielipelit | |
dc.subject.yso | digitaalinen kulttuuri | |
dc.subject.yso | ilmaisu | |
dc.rights.url | https://rightsstatements.org/page/InC/1.0/ | |