Haku
Aineistot 71-80 / 2136
The habits of playing and the reasons for not playing exergames: Age differences in Finland
(IADIS Press, 2012)
This study examines the habits of playing and the reasons for not playing digital exercise games (i.e., exergames), concentrating especially on the differences between four different age groups of players and non-players. ...
Drivers and Restraints in Adopting Information Technology in Firms in E-Business: A Chinese Perspective
(Australasian Conference on Information Systems, 2014)
This paper studies factors in information technology adoption, on both firm level and individual level, to help
further understand organizational innovativeness. Especially, business-strategic and tactical factors affecting ...
Towards an Internationalization of the Information Systems Curriculum
(Academic Publishing Limited Reading, 2011)
Globalization has changed the requirements to professionals and students in all branches
and sectors significantly in the past decade. However in the domain of Information Systems,
these changes have not yet found their ...
Prospectives to tractor cabin design with computational acoustics tools
(European Consortium for Mathematics in Industry, 2011)
Computational acoustical models allow automated optimization of tractor design with respect to acoustic properties, which could speed up significantly the design process of tractor cabin prototypes. This article gives ...
Static instability analysis of an elastic band travelling in the gravitational field
(Rakenteiden mekaniikan seura ry, 2011)
Static instability analysis is performed for an axially moving elastic band, which
is travelling at a constant velocity in a uniform gravitational field between two supports. The
buckling of the band is investigated with ...
Global social knowledge management: from barriers to the selection of social tools
(Academic Publishing Ltd, 2013)
Web 2.0 and Social Software revolutionize the knowledge exchange within and between organizations.
This is one of the claims consultants and software vendors in the field have made. But have the promises been
kept and ...
Surprise as a Design Strategy in Goal-oriented Mobile Applications
(The Applied Human Factors and Ergonomics Conference, 2014)
Emotions are important in product experiences. Besides utilitarian aspects in interacting with technological products,
recent research has focused on hedonic and affective aspects of product interaction. Designing unexpected ...
Reconciliation of Pedagogical Objectives, Technical Opportunities and Stereotypes of Educational Application : Case Perioperative Nursing
(Association for the Advancement of Computing in Education (AACE), 2014)
In the design of educational applications, expertise in several fields is needed: pedagogy,
technology and interaction design, among others. Since the aim of an educational application is to
promote learning, there should ...
Efficient remote authentication
(Peregrine Technical Solutions, LLC, 2013)
In 2003, Kennel and Jamieson described a method of remote machine authentication. By authentication, the authors meant that the remote machine is non-virtual, and the operating system on the ...
Technology Education - the Ethical Challenge
(Sense Publishers, 2011)
Introduction: In everyday thinking and discussion, the concepts of technique (technical methods,
as in a craft or in scientific research) and technology are often regarded as
synonymous. On closer analysis, one realizes ...