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Now showing items 2051-2060 of 2142
Using Slack for computer-mediated communication to support higher education students’ peer interactions during Master’s thesis seminar
(Springer, 2018)
Our study contributes to the research on computer-mediated communication in higher education by experimenting a modern communication tool called Slack. In particular, we consider using Slack to support students’ peer ...
Using Sport and Wellness Technology to Promote Physical Activity : An Intervention Study among Teenagers
(University of Hawai'i at Manoa, 2019)
Life-long physical activity patterns are established
during teenage years. Thus, promoting physical
activity for teenagers is important. Sport and wellness
technology shows promise for promoting physical
activity. Yet, ...
Using stage theorizing to make anti-phishing recommendations more effective
(Emerald Publishing Limited, 2018)
Purpose
This paper aims to review the behavioral phishing literature to understand why anti-phishing recommendations are not very effective and to propose ways of making the recommendations more effective. The paper also ...
Utilitarian Use of Social Media Services : A Study on Twitter
(University of Hawai'i at Manoa, 2018)
This paper applies structuration theory (ST) and
service dominant logic (SDL) as lenses to study different
uses of information systems (IS). We argue that
resources provided by IS may be combined and
reproduced by ...
Utilizing online serious games to facilitate distributed requirements elicitation
(Elsevier Inc., 2015)
Requirements elicitation is one of the most important and challenging activities in software development projects. A variety of challenges related to requirements elicitation are reported in the literature, of which the ...
Utilizing User Stories to Bring AI Ethics into Practice in Software Engineering
(Springer International Publishing, 2022)
AI ethics is a research area characterized by a prominent gap between research and practice. With most studies in the area being conceptual in nature or focused on technical ML (Machine Learning) solutions, the link between ...
Validation and Extension of the Usability Heuristics for Mobile Map Applications
(Bulgarian Cartographic Association, 2016)
Heuristic usability evaluation is light but efficient method for finding usability problems. In this paper, we report the
process of validation and further development of the previously introduced usability heuristics for ...
Value Co-Creation and Co-Destruction in Online Video Games : An Exploratory Study and Implications for Future Research
(University of Hawai'i at Manoa, 2018)
In this empirical study we studied how players of
online video games co-create and co-destroy value.
From players’ perceptions we identified that value
co-creation and co-destruction occur amid themes of
giving feedback ...
Value Co-creation for Smart Villages : The Institutionalization of Regional Service Ecosystems
(Association for Information Systems, 2020)
Building a versatile portfolio of public and private digital-enabled services is vital in rural and sparsely populated regions, where traditional market mechanisms alone cannot guarantee the availability of essential ...
Value co-creation for smart villages : the institutionalization of regional service ecosystems
(Edward Elgar Publishing, 2023)
Building a versatile portfolio of public and private digital-enabled services is vital in rural and sparsely populated regions, where traditional market mechanisms alone cannot guarantee the availability of essential ...