University of Jyväskylä | JYX Digital Repository

  • English  | Give feedback |
    • suomi
    • English
 
  • Login
JavaScript is disabled for your browser. Some features of this site may not work without it.
View Item 
  • JYX
  • Artikkelit
  • Informaatioteknologian tiedekunta
  • View Item
JYX > Artikkelit > Informaatioteknologian tiedekunta > View Item

Utilizing online serious games to facilitate distributed requirements elicitation

ThumbnailFinal Draft
View/Open
1.0Mb

Downloads:  
Show download detailsHide download details  
Ghanbari, H., Similä, J., & Markkula, J. (2015). Utilizing online serious games to facilitate distributed requirements elicitation. Journal of Systems and Software, 109 (November), 32-49. doi:10.1016/j.jss.2015.07.017
Published in
Journal of Systems and Software
Authors
Ghanbari, Hadi |
Similä, Jouni |
Markkula, Jouni
Date
2015
Discipline
Ohjelmistotuotanto
Copyright
© 2015 Elsevier Inc. This is a final draft version of an article whose final and definitive form has been published by Elsevier. Published in this repository with the kind permission of the publisher.

 
Requirements elicitation is one of the most important and challenging activities in software development projects. A variety of challenges related to requirements elicitation are reported in the literature, of which the lack of proper communication and knowledge transfer between software stakeholders are among the most important. Communication and knowledge transfer are becoming even bigger challenges with the current increase in globally distributed software development projects due to the temporal, geographic, and sociocultural diversity among software stakeholders. In this study, we propose a new approach to requirements elicitation, which employs online serious games for gathering requirements from distributed software stakeholders. The feasibility and effectiveness of the proposed approach were evaluated in an empirical study with encouraging results. These results especially reveal that our suggested approach enables less-experienced individuals to identify a higher number of requirements. Our results also reveal that for the majority of subjects, especially individuals with less technical experience, this approach was a pleasant and easy way of participating in requirements elicitation. Based on these results we suggest that using online serious games not only enhances innovation and creativity among end-users but also facilitates collaboration and communication among software stakeholders. Implications for both research and practice are considered. ...
Publisher
Elsevier Inc.
ISSN Search the Publication Forum
0164-1212
Keywords
requirements elicitation software development games serious games
DOI
10.1016/j.jss.2015.07.017
URI

http://urn.fi/URN:NBN:fi:jyu-201603171869

Metadata
Show full item record
Collections
  • Informaatioteknologian tiedekunta [1279]
  • Browse materials
  • Browse materials
  • Articles
  • Conferences and seminars
  • Electronic books
  • Historical maps
  • Journals
  • Tunes and musical notes
  • Photographs
  • Presentations and posters
  • Publication series
  • Research reports
  • Research data
  • Study materials
  • Theses

Browse

All of JYXCollection listBy Issue DateAuthorsSubjectsPublished inDepartmentDiscipline

My Account

Login

Statistics

View Usage Statistics
  • How to publish in JYX?
  • Self-archiving
  • Publish Your Thesis Online
  • Publishing Your Dissertation
  • Publication services

Open Science at the JYU
 
Data Protection Description

Accessibility Statement
Open Science Centre