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dc.contributor.authorWesterholm, Rudolf
dc.contributor.authorTuuri, Kai
dc.contributor.authorHassan, Lobna
dc.date.accessioned2024-11-15T11:23:55Z
dc.date.available2024-11-15T11:23:55Z
dc.date.issued2024
dc.identifier.citationWesterholm, R., Tuuri, K., & Hassan, L. (2024). Not just Atmosphere : Game Music Design for Accessible In-Game Information Communication. In <i>Mindtrek '24 : Proceedings of the 27th International Academic Mindtrek Conference</i> (pp. 211-219). ACM. <a href="https://doi.org/10.1145/3681716.3681735" target="_blank">https://doi.org/10.1145/3681716.3681735</a>
dc.identifier.otherCONVID_243405908
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/98477
dc.description.abstractVisual impairment can make gamers more reliant on auditory feedback. Sound effects have been known to have a significant impact on improving gaming experiences for people with visual impairments. Little has been known, however, on the impact music itself could have. How can game music improve game accessibility to Visually Impaired and Blind (VIB)? We employed a design science process where we started with interviews with 6 VIB and 6 sighted participants to develop an initial answer to the question. Based on that we composed and evaluated 3 pieces of game music for the game Returnal by Housemarque. We evaluated the test compositions with the participants along with original Returnal music. Our findings indicated that music generally did not play a significant accessibility role for VIB, however, the test composition designed to provide heightened environmental information and player status feedback was highly appreciated by the participants. We, hence, contribute an approach to game music composition that is likely to increase game accessibility to VIB and sighted.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherACM
dc.relation.ispartofMindtrek '24 : Proceedings of the 27th International Academic Mindtrek Conference
dc.rightsCC BY 4.0
dc.subject.othergame music
dc.subject.othergame accessibility
dc.subject.otherinclusion
dc.subject.otherblind gamers
dc.subject.othervisual impairment
dc.subject.othercomposition
dc.subject.otherludomusicology
dc.titleNot just Atmosphere : Game Music Design for Accessible In-Game Information Communication
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-202411157318
dc.contributor.laitosKasvatustieteiden laitosfi
dc.contributor.laitosDepartment of Educationen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.relation.isbn979-8-4007-1823-6
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.format.pagerange211-219
dc.type.versionpublishedVersion
dc.rights.copyright© 2024 Copyright held by the owner/author(s).
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational Academic Mindtrek Conference
dc.subject.ysopelit
dc.subject.ysomusiikintutkimus
dc.subject.ysonäkövammat
dc.subject.ysopelimusiikki
dc.subject.ysopelaaminen
dc.subject.ysosävellykset
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
jyx.subject.urihttp://www.yso.fi/onto/yso/p21685
jyx.subject.urihttp://www.yso.fi/onto/yso/p1450
jyx.subject.urihttp://www.yso.fi/onto/yso/p29838
jyx.subject.urihttp://www.yso.fi/onto/yso/p14483
jyx.subject.urihttp://www.yso.fi/onto/yso/p1515
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1145/3681716.3681735
dc.type.okmA4


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