Human technology: viimeksi lisätyt
Aineistot 21-40 / 245
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GraphoLearn SI : Digital learning support for reading difficulties in a transparent orthography
(Jyväskylän Yliopisto, 2020)Recognition of the importance of evidence-based technological tools that provide personalized learning opportunities is growing. This paper reports on a pilot study evaluating GraphoLearn for Standard Indonesian, a digital ... -
Investigation of university students' perceptions of their eductors as role models and designers of digitalized curricula
(Jyväskylän Yliopisto, 2020)Higher education graduates need 21st-century skills, both learning skills and competences for working with technology. However, research indicates an insufficient integration of ICTs into teaching and learning. In this ... -
(Re-)Balancing the Triforce : Gender representation and androgynous masculinity in the Legend of Zelda series
(Jyväskylän Yliopisto, 2019)The Legend of Zelda series is one of the most beloved and acclaimed Japanese video game franchises in the world. The series’ protagonist is an androgynous male character, though recent conversations between Nintendo and ... -
Growing the otome game market : Fan labor and otome game communities online
(Jyväskylän Yliopisto, 2019)Otome games are a niche category of Japanese games marketed toward women. Outside its country of origin and the infrastructure of the anime media mix, its predominantly female player communities traditionally have defined ... -
EVE Online is not for everyone : Exceptionalism in online gaming cultures
(Jyväskylän Yliopisto, 2019)EVE Online is a space-themed massively multiplayer online game that has developed a reputation for being difficult and unwelcoming to new players. In this article, I explore how an emphasis on exceptionalism is present ... -
Toward a formal sociology of online harassment
(Jyväskylän Yliopisto, 2019)Online harassment and various subcategories of it, like doxing and swatting, have attracted enormous interest for several years now—and particular interest in the world of game studies in the wake of 2014’s GamerGate ... -
Personal correlates of problematic types of social media and mobile phone use in emerging adults
(Jyväskylän yliopisto, 2019)We investigated the occurrence of selected types of problematic social media and mobile phone use in emerging adults, specifically social media and mobile phone overuse, phubbing, creeping, and catfishing. Contemporaneous ... -
Players' progression through GraphoGame, an early literacy game : influence of game design and context of play
(Jyväskylän Yliopisto, 2019)Researchers of serious games frequently investigate outcomes of play but overlook the underlying game-design components that drive those outcomes. In this paper, I aim to show how game design and context of play influence ... -
Photo use while dating : from forecasted photos in Tinder to creating copresence using other media
(Jyväskylän yliopisto, 2019)While studying Finnish users of the online dating app Tinder searching for longterm partnerships, we paid attention to the importance of photos in their social interactions. Based on our study, we argue that photos play ... -
Disorder and the disinformation society : the social dynamics of information networks and software
(Jyväskylän yliopisto, 2019) -
Exploring individual differences among teachers' ICT acceptance : a path model and role of experience
(Jyväskylän Yliopisto, 2019)This research tested a path model in which constructive beliefs, components of the technological acceptance model, and perceived enjoyment directly and indirectly predicted information and communication technology (ICT) ... -
Mobile media, gender, and power in rural India
(Jyväskylän Yliopisto, 2019)This article traces the diffuse connections between mobility and power by exploring how mobile phone use contributed to gendered power relations in rural India. It is based on ethnographic fieldwork on the use of mobile ... -
Digital diaspora : an overview of the research areas of migration and new media through a narrative literature review
(Jyväskylän Yliopisto, 2019)Academic research on migration and the use of new media constitutes a growing field. The first studies dealing explicitly with the field appeared in the end of the 1990s. Now, it has become an established research area. ... -
The apparatgeist of the moon landing
(Jyväskylän Yliopisto, 2019) -
Use without training : A case study of evidence-based software design for intuitive use
(University of Jyväskylä, 2019)This paper reviews intuitive software design and outlines the development of an instrument for analysts to evaluate the intuitiveness of software design. Current intuition research outlines three requirements for intuitive ... -
Efficiency 4.0 for Industry 4.0
(University of Jyväskylä, 2019)Operators of cyber-physical production system (CPPS) will use handheld interactive control panels for supervising production processes. These interactive and handheld control panels will present numerous sensors data. ... -
Female sex workers' use of mobile phones in India : Lessons in effective engagement
(University of Jyväskylä, 2019)Despite the widespread impact of mobile phone technology, research on female sex workers’ (FSWs) access and use of this technology is sparse. This study aimed to document FSWs’ subjective perceptions of the benefits of ... -
Help! Is my Chatbot Falling into the Uncanny Valley? : An Empirical Study of User Experience in Human-Chatbot Interaction
(University of Jyväskylä, 2019)Advances in artificial intelligence strengthen chatbots’ ability to resemble human conversational agents. For some application areas, it may be tempting not to be transparent regarding a conversational agent’s nature as ... -
Codesigning technology for a voluntary-sector organization
(University of Jyväskylä, 2019)This paper presents an investigation into the experiences and perceptions of volunteers and community managers of an Australian voluntary-sector organization that supports young help-seeking people. The process focused ... -
Humans and Their Technologies Play the Infinite Game
(Jyväskylän Yliopisto, 2019)Technology is increasingly about intuitive use and automation, as is evident to some degree in all the papers published in this issue. Technological--and one could say, even civilizational--progress is made possible by ...