Players' progression through GraphoGame, an early literacy game : influence of game design and context of play
Njå, M. (2019). Players' progression through GraphoGame, an early literacy game : influence of game design and context of play. Human Technology, 15 (2), 226-255. doi:10.17011/ht/urn.201906123157
Julkaistu sarjassa
Human Technology: An Interdisciplinary Journal on Humans in ICT EnvironmentsTekijät
Päivämäärä
2019Tekijänoikeudet
©2019 Morten Njå and the Open Science Centre, University of Jyväskylä
Researchers of serious games frequently investigate outcomes of play but
overlook the underlying game-design components that drive those outcomes. In this paper, I
aim to show how game design and context of play influence progression through
GraphoGame, an early-literacy game. This is done by means of two intersecting studies. The
first study shows how the game can be represented by a model that explicitly hypothesizes
how the interaction between the player and the game drives progression. The second study
explores user data generated by first graders (N = 137) who played the game over a period
of 25 weeks as part of early literacy instruction. The juxtaposition of these two studies reveals
factors that influence progression. I also highlight an underdeveloped area within the
research field and point to the benefits that bridging game design and outcomes of play may
hold for researchers, game developers, and educators.
Julkaisija
Jyväskylän YliopistoISSN Hae Julkaisufoorumista
1795-6889Metadata
Näytä kaikki kuvailutiedotKokoelmat
- Human technology [245]
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