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dc.contributor.authorMalessa, Eva
dc.date.accessioned2023-08-21T11:02:44Z
dc.date.available2023-08-21T11:02:44Z
dc.date.issued2022
dc.identifier.citationMalessa, E. (2022). Co-design focused, participatory approach to exploring a serious game with teachers of adult migrants with limited/interrupted formal education experience. In <i>Languages and People: Problems and Solutions : 6th International Conference of Applied Linguistics : Abstracts</i>. Vilnius University. <a href="https://litaka.lt/wp-content/uploads/2022/10/Konferencija-06-Tezes.pdf" target="_blank">https://litaka.lt/wp-content/uploads/2022/10/Konferencija-06-Tezes.pdf</a>
dc.identifier.otherCONVID_184001327
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/88604
dc.description.abstractMy current study focuses on late literacy and second language learning and teaching of adult migrants in Finland. Learners with limited/fragmented educational experiences who are learning to read and write for the first time in their second language are also referred to as LESLLA learners (see www.leslla.org ); and I identify myself as a member of the LESLLA research community. More LESLLA research is needed, as the LESLLA population has to date been neglected by most applied linguistics, educational or literacy scholars (see Young-Scholten, 2021). At the core of my ongoing user study is gamified digital literacy support of adult emergent readers in migrant late literacy and second language training in Finland (see Malessa, 2021). In this study, in-service adult basic literacy and Finnish language teachers tested a specific game app originally developed for young children to enhance their first/second language and literacy skills and development in Finnish. The tested GraphoLearn app was developed by the AllRead team (see University of Jyväskylä, 2021). Participating teachers provided their feedback on their gaming experience via personal gaming diaries and individual researcher-teacher online interviews. Preliminary findings will be presented and discussed. The focus of this study is to reflect on and evaluate a specific literacy game app in collaboration with adult literacy educators, benefitting from their professional expertise and practical classroom experience. The aim of this study is to devise language specific as well as non-language specific design guidelines for gamified literacy support for the modification of the tested app in question to make serious gaming enjoyable and efficient for LESLLA learners and teachers alike.en
dc.format.extent70
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherVilnius University
dc.relation.ispartofLanguages and People: Problems and Solutions : 6th International Conference of Applied Linguistics : Abstracts
dc.relation.urihttps://litaka.lt/wp-content/uploads/2022/10/Konferencija-06-Tezes.pdf
dc.rightsIn Copyright
dc.titleCo-design focused, participatory approach to exploring a serious game with teachers of adult migrants with limited/interrupted formal education experience
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-202308214702
dc.contributor.laitosSoveltavan kielentutkimuksen keskusfi
dc.contributor.laitosCentre for Applied Language Studiesen
dc.contributor.oppiaineSoveltava kielentutkimusfi
dc.contributor.oppiaineDigitalization in and for learning and interactionfi
dc.contributor.oppiaineMonilukutaito oppimisessa ja yhteiskunnallisessa osallisuudessafi
dc.contributor.oppiaineMonitieteinen oppimisen ja opetuksen tutkimusfi
dc.contributor.oppiaineResurssiviisausyhteisöfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineApplied language studiesen
dc.contributor.oppiaineDigitalization in and for learning and interactionen
dc.contributor.oppiaineMultiliteracies for social participation and in learning across the life spanen
dc.contributor.oppiaineMultidisciplinary research on learning and teachingen
dc.contributor.oppiaineSchool of Resource Wisdomen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/coar/resource_type/c_c94f
dc.type.coarhttp://purl.org/coar/resource_type/c_c94f
dc.description.reviewstatusnonPeerReviewed
dc.type.versionpublishedVersion
dc.rights.copyright© Malessa
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational Conference of Applied Linguistics
dc.subject.ysokielen oppiminen
dc.subject.ysokielitaito
dc.subject.ysomaahanmuuttajat
dc.subject.ysolukutaito
dc.subject.ysopelillistäminen
dc.subject.ysosuomi toisena kielenä
dc.subject.ysooppiminen
dc.subject.ysoaikuiset
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p24061
jyx.subject.urihttp://www.yso.fi/onto/yso/p5797
jyx.subject.urihttp://www.yso.fi/onto/yso/p6165
jyx.subject.urihttp://www.yso.fi/onto/yso/p11405
jyx.subject.urihttp://www.yso.fi/onto/yso/p27310
jyx.subject.urihttp://www.yso.fi/onto/yso/p24613
jyx.subject.urihttp://www.yso.fi/onto/yso/p2945
jyx.subject.urihttp://www.yso.fi/onto/yso/p5590
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.type.okmO1


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