Co-design focused, participatory approach to exploring a serious game with teachers of adult migrants with limited/interrupted formal education experience
Malessa, E. (2022). Co-design focused, participatory approach to exploring a serious game with teachers of adult migrants with limited/interrupted formal education experience. In Languages and People: Problems and Solutions : 6th International Conference of Applied Linguistics : Abstracts. Vilnius University. https://litaka.lt/wp-content/uploads/2022/10/Konferencija-06-Tezes.pdf
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2022Discipline
Soveltava kielentutkimusDigitalization in and for learning and interactionMonilukutaito oppimisessa ja yhteiskunnallisessa osallisuudessaMonitieteinen oppimisen ja opetuksen tutkimusResurssiviisausyhteisöHyvinvoinnin tutkimuksen yhteisöApplied language studiesDigitalization in and for learning and interactionMultiliteracies for social participation and in learning across the life spanMultidisciplinary research on learning and teachingSchool of Resource WisdomSchool of WellbeingCopyright
© Malessa
My current study focuses on late literacy and second language learning and teaching of adult migrants in Finland. Learners with limited/fragmented educational experiences who are learning to read and write for the first time in their second language are also referred to as LESLLA learners (see www.leslla.org ); and I identify myself as a member of the LESLLA research community. More LESLLA research is needed, as the LESLLA population has to date been neglected by most applied linguistics, educational or literacy scholars (see Young-Scholten, 2021).
At the core of my ongoing user study is gamified digital literacy support of adult emergent readers in migrant late literacy and second language training in Finland (see Malessa, 2021). In this study, in-service adult basic literacy and Finnish language teachers tested a specific game app originally developed for young children to enhance their first/second language and literacy skills and development in Finnish. The tested GraphoLearn app was developed by the AllRead team (see University of Jyväskylä, 2021). Participating teachers provided their feedback on their gaming experience via personal gaming diaries and individual researcher-teacher online interviews. Preliminary findings will be presented and discussed.
The focus of this study is to reflect on and evaluate a specific literacy game app in collaboration with adult literacy educators, benefitting from their professional expertise and practical classroom experience. The aim of this study is to devise language specific as well as non-language specific design guidelines for gamified literacy support for the modification of the tested app in question to make serious gaming enjoyable and efficient for LESLLA learners and teachers alike.
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Languages and People: Problems and Solutions : 6th International Conference of Applied Linguistics : AbstractsKeywords
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https://converis.jyu.fi/converis/portal/detail/Publication/184001327
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Co-design focused, participatory approach to exploring a digital literacy support serious game with Finnish language and literacy teachers of adult migrants with limited/interrupted formal education experience: research data
Malessa, Eva (University of Jyväskylä, 2023)Mixed data production: Sub-study 1 investigated the role of technology in adult migrant language and late literacy education in Finland. The dataset included an online pre-pandemic survey targeted at Finnish language ... -
Technology-enhanced or Technology-exhausted Learning in Adult Migrant Literacy Education in Finland : Exploring Teachers’ Experiences and Views in Pre-pandemic and Pandemic Times
Malessa, Eva (ISTES Organization, 2023)This exploratory mixed data study investigated the role of technology in adult migrant language and late literacy education in Finland. In addition to an online pre-pandemic survey targeted at Finnish language and literacy ... -
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How Covid-19 Intruded and Improved My Applied LESLLA Research in Progress : Reflections on Research-Design and Research Ethics of an Empirical Serious Game Study on L2 Literacy Support of Adult Migrants in Finland
Malessa, Eva (Literacy Education and Second Language Learning for Adults, 2023)In this paper, I am reporting on the impact the Covid-19 pandemic had on my ongoing doctoral study. Due to the disruptive effects of the pandemic in 2020, it was not possible to carry out planned field-testing with adult ... -
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