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dc.contributor.authorArjoranta, Jonne
dc.date.accessioned2023-02-27T11:36:45Z
dc.date.available2023-02-27T11:36:45Z
dc.date.issued2022
dc.identifier.citationArjoranta, J. (2022). How are Games Interpreted? Hermeneutics for Game Studies. <i>Game Studies: the international journal of computer game research</i>, <i>22</i>(3). <a href="http://gamestudies.org/2203/articles/arjoranta_how_are_games_interpreted" target="_blank">http://gamestudies.org/2203/articles/arjoranta_how_are_games_interpreted</a>
dc.identifier.otherCONVID_155801890
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/85667
dc.description.abstractThis paper presents a hermeneutic theory for game studies. It starts by giving an overview of hermeneutics, shows how in understanding games it is useful to divide hermeneutics into two aspects -- real-time hermeneutics and game hermeneutics -- and finishes by detailing complementary approaches to hermeneutics for games. The article builds upon earlier work in the hermeneutics of games and draws from philosophical hermeneutics.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherIt-universitetet i københavn
dc.relation.ispartofseriesGame Studies: the international journal of computer game research
dc.relation.urihttp://gamestudies.org/2203/articles/arjoranta_how_are_games_interpreted
dc.rightsIn Copyright
dc.subject.otherhermeneutics
dc.subject.othergame hermeneutics
dc.subject.otherreal-time hermeneutics
dc.subject.otherludo-hermeneutics
dc.subject.otherphilosophical hermeneutics
dc.titleHow are Games Interpreted? Hermeneutics for Game Studies
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202302271929
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineResurssiviisausyhteisöfi
dc.contributor.oppiaineSchool of Resource Wisdomen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn1604-7982
dc.relation.numberinseries3
dc.relation.volume22
dc.type.versionpublishedVersion
dc.rights.copyright© 2022 Game Studies
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber312397
dc.subject.ysotieteenfilosofia
dc.subject.ysopelit
dc.subject.ysodigitaalinen kulttuuri
dc.subject.ysopelitutkimus
dc.subject.ysomerkitykset (semantiikka)
dc.subject.ysohermeneutiikka
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p3016
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
jyx.subject.urihttp://www.yso.fi/onto/yso/p24121
jyx.subject.urihttp://www.yso.fi/onto/yso/p21187
jyx.subject.urihttp://www.yso.fi/onto/yso/p7009
jyx.subject.urihttp://www.yso.fi/onto/yso/p9695
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
jyx.fundinginformationThis research was supported by the Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312397).
dc.type.okmA1


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