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Ludology, Narratology and Philosophical Hermeneutics

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Arjoranta, J., & Karhulahti, V.-M. (2014). Ludology, Narratology and Philosophical Hermeneutics. In DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference. Digital Games Research Association. http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/
Authors
Arjoranta, Jonne |
Karhulahti, Veli-Matti
Date
2014
Discipline
Digitaalinen kulttuuri
Copyright
© 2014 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.

 
In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not. It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication.
Publisher
Digital Games Research Association
Conference
Nordic Conference of Digital Games Research Association
Is part of publication
DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference
Keywords
hermeneutic circle horizon ludology narrative philosophical hermeneutics story hermeneutiikka narratologia

Original source
http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/

URI

http://urn.fi/URN:NBN:fi:jyu-201407102225

Publication in research information system

https://converis.jyu.fi/converis/portal/detail/Publication/23638394

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