Ontological diversity in gaming disorder measurement : a nationally representative registered report
Karhulahti, V.-M., Vahlo, J., Martončik, M., Munukka, M., Koskimaa, R., & von Bonsdorff, M. (2023). Ontological diversity in gaming disorder measurement : a nationally representative registered report. Addiction Research and Theory, 31(3), 157-167. https://doi.org/10.1080/16066359.2022.2115033
Julkaistu sarjassa
Addiction Research and TheoryTekijät
Päivämäärä
2023Tekijänoikeudet
© 2022 the Authors
Gaming-related health problems have been researched since the 1980s with numerous different ontologies as reference systems, from self-assessed ‘game addiction’ to ‘pathological gambling’ (in the Diagnostic and Statistical Manual of Mental Disorders [DSM]-IV), ‘internet gaming disorder’ (in the third section of the DSM-5) and most recently ‘gaming disorder’ (in the International Classification of Diseases [ICD]-11). Our goal was to investigate how screening instruments that derive from different ontologies differ in identifying associated problem groups. By using four central screening instruments, each representing a different ontological basis, we hypothesized differences and similarities in prevalence, overlap, and health. A nationally representative (N = 8217) sample of Finnish participants was collected. The screening instruments produced significantly different prevalence rates (from 0.4% to 6.9%) and the binomial probabilities of group overlap ranged from poor (0.419) to good (0.919). Expectedly, the problem groups had lower mental health than the general population, yet exploratory analyses implied equivalent or significantly higher physical health. We also found strong exploratory evidence for mischievous responding to complicate the measurement of gaming problems. Considering that several major differences were confirmed between the four gaming problem constructs, we recommend researchers to clearly define their construct of interest, i.e. whether they are studying the ICD-11 based official mental disorder, the DSM-5 proposed ‘internet gaming disorder’, or other gaming problems—especially in future meta-analyses.
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Julkaisija
Taylor & FrancisISSN Hae Julkaisufoorumista
1606-6359Asiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/155877086
Metadata
Näytä kaikki kuvailutiedotKokoelmat
Rahoittaja(t)
Euroopan komissio; Suomen Akatemia; TyösuojelurahastoRahoitusohjelmat(t)
Huippuyksikkörahoitus, SA; Muut
The content of the publication reflects only the author’s view. The funder is not responsible for any use that may be made of the information it contains.
Lisätietoja rahoituksesta
The work was supported by the Finnish Work Environment Fund (200349), Academy of Finland (312397), and the Slovak Research and Development Agency under the Contract no. APVV-18-0140. At Stage 2, this project also received funding from the European Research Council (ERC) under the European Union’s Horizon Europe research and innovation programme (grant agreement No 101042052).Lisenssi
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