Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies
Ropovik, I., Martončik, M., Babinčák, P., Baník, G., Vargová, L., & Adamkovič, M. (2023). Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies. Addictive Behaviors, 139, Article 107590. https://doi.org/10.1016/j.addbeh.2022.107590
Published inAddictive Behaviors
© 2022 The Author(s). Published by Elsevier Ltd.
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all studied populations. The risk/protective factors included demographic characteristics, psychological, psychopathological, social, and gaming-related factors. In total, we have included 1586 effects from 253 different studies, summarizing data from 210557 participants. Apart from estimating these predictive associations and relevant moderating effects, we implemented state-of-the-art adjustments for publication bias, psychometric artifacts, and other forms of bias arising from the publication process. Additionally, we carried out an in-depth assessment of the quality of underlying evidence by examining indications of selective reporting, statistical inconsistencies, the typical power of utilized study designs to detect theoretically relevant effects, and performed various sensitivity analyses. The available evidence suggests the existence of numerous moderately strong and highly heterogeneous risk factors (e.g., male gender, depression, impulsivity, anxiety, stress, gaming time, escape motivation, or excessive use of social networks) but only a few empirically robust protective factors (self-esteem, intelligence, life satisfaction, and education; all having markedly smaller effect sizes). We discuss the theoretical implications of our results for prominent theoretical models of gaming disorder and for the existing and future prevention strategies. The impact of various examined biasing factors on the available evidence seemed to be modest, yet we identified shortcomings in the measurement and reporting practices. ...
ISSN Search the Publication Forum0306-4603
Publication in research information system
MetadataShow full item record
Related funder(s)European Commission
The content of the publication reflects only the author’s view. The funder is not responsible for any use that may be made of the information it contains.
Additional information about fundingThis work was supported by the Slovak Research and Development Agency under contracts no. APVV-18-0140, APVV-17-0418, and APVV-20-0319, the Scientific Grant Agency of the Ministry of Education, Science, Research and Sport of the Slovak Republic and Slovak Academy of Sciences (VEGA) under the contract no. 1/0217/20, project PRIMUS/20/HUM/009, and NPO Systemic Risk Institute (LX22NPO5101). This project has received funding from the European Research Council (ERC) under the European Union’s Horizon Europe research and innovation programme (grant agreement No 101042052) ...
Showing items with similar title or keywords.
Measuring Internet Gaming Disorder and Gaming Disorder : A Qualitative Content Validity Analysis of Validated Scales Karhulahti, Veli-Matti; Martončik, Marcel; Adamkovič, Matúš (SAGE Publications, 2021)Numerous instruments have been developed to measure gaming-related health problems based on “internet gaming disorder” (IGD) in the third section of the Diagnostic and Statistical Manual of Mental Disorders (5th ed.) and ...
Measuring Internet Gaming Disorder and Gaming Disorder : A Qualitative Content Validity Analysis of Validated Scales Karhulahti, Veli-Matti; Martončik, Marcel; Adamkovič, Matúš (SAGE Publications, 2023)Numerous instruments have been developed to measure gaming-related health problems based on “internet gaming disorder” (IGD) in the third section of the Diagnostic and Statistical Manual of Mental Disorders (5th ed.) and ...
Ontological diversity in gaming disorder measurement : a nationally representative registered report Karhulahti, Veli-Matti; Vahlo, Jukka; Martončik, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela (Taylor & Francis, 2022)Gaming-related health problems have been researched since the 1980s with numerous different ontologies as reference systems, from self-assessed ‘game addiction’ to ‘pathological gambling’ (in the Diagnostic and Statistical ...
On the Prevalence of Addicted or Problematic Gaming in Finland Karhulahti, Veli-Matti; Koskimaa, Raine (Elsevier BV, 2019)We bring attention to a notable unreported “gaming addiction” or “problem gaming” prevalence data set that adds significantly to both the DSM-5’s call for further Internet Gaming Disorder research as well as many other ...
Online Communities and Gambling Behaviors : a Systematic Review Savolainen, Iina; Sirola, Anu; Vuorinen, Ilkka; Mantere, Eerik; Oksanen, Atte (Springer Science and Business Media LLC, 2022)Purpose of Review The internet and virtual environments have enabled the formation of online communities around a variety of interests. Online communities focused on gambling are increasingly popular and attract users to ...