Ephemeral Games. Is It Barbaric to Design Videogames after Auschwitz?
dc.contributor.author | Gonzalo Frasca | |
dc.date.accessioned | 2021-08-27T11:39:17Z | |
dc.date.available | 2021-08-27T11:39:17Z | |
dc.date.issued | 2001 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/77568 | |
dc.subject.other | computer games, one-session game of narration, serious games | |
dc.title | Ephemeral Games. Is It Barbaric to Design Videogames after Auschwitz? |
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