Ephemeral Games. Is It Barbaric to Design Videogames after Auschwitz?
dc.contributor.author | Frasca, Gonzalo | |
dc.date.accessioned | 2021-08-27T11:39:17Z | |
dc.date.available | 2021-08-27T11:39:17Z | |
dc.date.issued | 2001 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/77568 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.relation.ispartofseries | Cybertext Yearbook | |
dc.rights | In Copyright | |
dc.subject.other | computer games, one-session game of narration, serious games | |
dc.title | Ephemeral Games. Is It Barbaric to Design Videogames after Auschwitz? | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-202406204879 | |
dc.rights.accesslevel | openAccess | |
dc.format.content | fulltext | |
dc.rights.url | https://rightsstatements.org/page/InC/1.0/ |
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Cybertext Yearbook [73]