Ephemeral Games. Is It Barbaric to Design Videogames after Auschwitz?
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
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Game Mechanics in the Design of a Collaborative 3D Serious Game
Oksanen, Kimmo; Hämäläinen, Raija (SAGE Publications, 2014)Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing ... -
Serious game design : supporting collaborative learning and investigating learners' experiences
Oksanen, Kimmo (University of Jyväskylä, Finnish Institute for Educational Research, 2014) -
Story beats in videogames as value-driven choice-based unit operations
Mochocki, Michał; Koskimaa, Raine (Adam Mickiewicz University Poznan, 2021)We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. ... -
Split-Screen : Videogame History through Local Multiplayer Design
Karhulahti, Veli-Matti; Grabarczyk, Pawel (MIT Press, 2021)By looking at videogame production through a two-vector model of design – a practice determined by the interplay between economic and technological evolution – we argue that shared screen play, as both collaboration and ... -
Quality in videogames : good design practices
Pylkkönen, Taneli (2019)Tämä tutkimus on keskittynyt löytämään kvalitatiivisia tekijöitä videopeli toteutuksista. Tutkimus on toteutettu tutkimalla olemassa olevia heuristisia arvi-ointimalleja, joiden kivijalkana toimivat hyvät suunnittelukäytänteet. ...
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