Serious game design : supporting collaborative learning and investigating learners' experiences
Julkaistu sarjassa
Tutkimuksia / Koulutuksen tutkimuslaitosTekijät
Päivämäärä
2014Oppiaine
KasvatustiedeMuu nimeke
Supporting collaborative learning and investigating learners' experiencesJulkaisija
University of Jyväskylä, Finnish Institute for Educational ResearchISBN
978-951-39-5857-2ISSN Hae Julkaisufoorumista
2243-1381Asiasanat
pelimekaniikat oppimispelikokemus collaboration collaborative serious game computer-supported collaborative learning design research educational games game design game mechanics serious game experiences yhteisöllisyys tietokoneavusteinen oppiminen oppimispelit pelisuunnittelu yhteisöllinen oppiminen oppimiskokemukset
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Game Mechanics in the Design of a Collaborative 3D Serious Game
Oksanen, Kimmo; Hämäläinen, Raija (SAGE Publications, 2014)Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing ... -
Designing and investigating pedagogical scripts to facilitate computer-supported collaborative learning
Hämäläinen, Raija (Institute for Educational Research, 2008)Computer-supported collaborative learning (CSCL) appears to provide a promising social approach to foster learning. On the other hand, recent studies have indicated that when learners are left on their own, it is often ... -
The potential of temporal analysis : Combining log data and lag sequential analysis to investigate temporal differences between scaffolded and non-scaffolded group inquiry-based learning processes
Lämsä, Joni; Hämäläinen, Raija; Koskinen, Pekka; Viiri, Jouni; Mannonen, Joonas (Elsevier, 2020)This paper contributes to the ongoing discussion about analysing the temporal aspects of learning processes in the educational technology research field. Our main aim was to advance methods for analysing temporal aspects ... -
Higher Education Students’ Experiences of Game-Based Learning : Fostering and Hampering Aspects in Virtual Teamwork
Syynimaa, Kirsi; Lainema, Kirsi; Lainema, Timo (ISTES Organization, 2024)The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to ... -
Brain-Related Research as a Support Mechanism to Help Learners to Acquire Full Literacy
Lyytinen, Heikki; Louleli, Natalia (MDPI AG, 2023)Possibly some of the most important skills that one can have are those needed to become fully literate. We all wish our children to reach such a goal. Unfortunately, the focus of attention in reading research has been on ...
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