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dc.contributor.authorThorne, Steven L.
dc.contributor.authorHellermann, John
dc.contributor.authorJakonen, Teppo
dc.date.accessioned2021-03-12T09:24:47Z
dc.date.available2021-03-12T09:24:47Z
dc.date.issued2021
dc.identifier.citationThorne, S. L., Hellermann, J., & Jakonen, T. (2021). Rewilding Language Education : Emergent Assemblages and Entangled Actions. <i>Modern Language Journal</i>, <i>105</i>(S1), 106-125. <a href="https://doi.org/10.1111/modl.12687" target="_blank">https://doi.org/10.1111/modl.12687</a>
dc.identifier.otherCONVID_51880639
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/74610
dc.description.abstractIntegrating concepts and techniques from ethnomethodology and sociomaterialism, this article investigates the observable material processes involving human action and place‐based contexts of language use enabled by locative media. The focal pedagogical intervention utilized mobile augmented reality (AR) activities, the development of which was inspired by research on learning ‘in the wild.’ Applying the principle of reverse engineering, we introduce a pedagogical approach termed ‘rewilding’ for its emphasis on designing supportive conditions for goal‐directed interaction outside of classrooms. Three instances of AR materials use are presented from an out‐of‐class activity associated with university‐level language courses involving a quest‐type AR game called ChronoOps. Video data of 3‐player groups were transcribed using conventions from multimodal conversation analysis. The empirical investigation illustrates meaning making through visible embodied displays, the performance of new actions through incorporation of public semiotic resources, and the contributions of the material surround as actants in the flow of interaction. Analysis illustrates that mobile AR activities enable languaging events among assemblages of environments, mobile devices, and embodied experience. We conclude by outlining the affordances of mobile AR activities as one example of rewilding approaches to creating material conditions for language use and learning.en
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherWiley
dc.relation.ispartofseriesModern Language Journal
dc.rightsCC BY 4.0
dc.subject.otherplace‐based learning
dc.subject.otherrewilding
dc.subject.otherconversation analysis
dc.subject.othersociomaterialism
dc.subject.otherembodiment
dc.subject.othermobile augmented reality
dc.titleRewilding Language Education : Emergent Assemblages and Entangled Actions
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202103121954
dc.contributor.laitosKieli- ja viestintätieteiden laitosfi
dc.contributor.laitosDepartment of Language and Communication Studiesen
dc.contributor.oppiaineEnglannin kielifi
dc.contributor.oppiaineEnglishen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange106-125
dc.relation.issn0026-7902
dc.relation.numberinseriesS1
dc.relation.volume105
dc.type.versionpublishedVersion
dc.rights.copyright© 2021 The Authors. The Modern Language Journal published by Wiley Periodicals LLC on behalf of National Federation of Modern Language Teachers Associations, Inc
dc.rights.accesslevelopenAccessfi
dc.subject.ysolisätty todellisuus
dc.subject.ysokielellinen vuorovaikutus
dc.subject.ysooppimisympäristö
dc.subject.ysomobiililaitteet
dc.subject.ysomultimodaalisuus
dc.subject.ysoopetusteknologia
dc.subject.ysoetnometodologia
dc.subject.ysokeskustelunanalyysi
dc.subject.ysokieltenopetus
dc.subject.ysotieto- ja viestintätekniikka
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p25016
jyx.subject.urihttp://www.yso.fi/onto/yso/p7831
jyx.subject.urihttp://www.yso.fi/onto/yso/p4835
jyx.subject.urihttp://www.yso.fi/onto/yso/p4834
jyx.subject.urihttp://www.yso.fi/onto/yso/p25633
jyx.subject.urihttp://www.yso.fi/onto/yso/p4418
jyx.subject.urihttp://www.yso.fi/onto/yso/p20561
jyx.subject.urihttp://www.yso.fi/onto/yso/p7828
jyx.subject.urihttp://www.yso.fi/onto/yso/p38117
jyx.subject.urihttp://www.yso.fi/onto/yso/p20743
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1111/modl.12687
jyx.fundinginformationThis research was supported by funding from a reThink PSU (Portland State University) Provost’s Challenge grant (Mobile and Augmented Reality Resources for Learning: https://www.youtube.com/watch?v=BKuFPSoMldw). The mobile augmented reality game ChronoOps, used in this research, was developed at Portland State University by the 503 Design Collective (https://www.pdx.edu/applied-linguistics/503-designcollective), a group of faculty and students focusing on technology-oriented research and the design and development of pedagogical interventions.
dc.type.okmA1


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