Rewilding Language Education : Emergent Assemblages and Entangled Actions
Thorne, S. L., Hellermann, J., & Jakonen, T. (2021). Rewilding Language Education : Emergent Assemblages and Entangled Actions. Modern Language Journal, 105(S1), 106-125. https://doi.org/10.1111/modl.12687
Julkaistu sarjassa
Modern Language JournalPäivämäärä
2021Tekijänoikeudet
© 2021 The Authors. The Modern Language Journal published by Wiley Periodicals LLC on behalf of
National Federation of Modern Language Teachers Associations, Inc
Integrating concepts and techniques from ethnomethodology and sociomaterialism, this article investigates the observable material processes involving human action and place‐based contexts of language use enabled by locative media. The focal pedagogical intervention utilized mobile augmented reality (AR) activities, the development of which was inspired by research on learning ‘in the wild.’ Applying the principle of reverse engineering, we introduce a pedagogical approach termed ‘rewilding’ for its emphasis on designing supportive conditions for goal‐directed interaction outside of classrooms. Three instances of AR materials use are presented from an out‐of‐class activity associated with university‐level language courses involving a quest‐type AR game called ChronoOps. Video data of 3‐player groups were transcribed using conventions from multimodal conversation analysis. The empirical investigation illustrates meaning making through visible embodied displays, the performance of new actions through incorporation of public semiotic resources, and the contributions of the material surround as actants in the flow of interaction. Analysis illustrates that mobile AR activities enable languaging events among assemblages of environments, mobile devices, and embodied experience. We conclude by outlining the affordances of mobile AR activities as one example of rewilding approaches to creating material conditions for language use and learning.
...
Julkaisija
WileyISSN Hae Julkaisufoorumista
0026-7902Asiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/51880639
Metadata
Näytä kaikki kuvailutiedotKokoelmat
Lisätietoja rahoituksesta
This research was supported by funding from a reThink PSU (Portland State University) Provost’s Challenge grant (Mobile and Augmented Reality Resources for Learning: https://www.youtube.com/watch?v=BKuFPSoMldw). The mobile augmented reality game ChronoOps, used in this research, was developed at Portland State University by the 503 Design Collective (https://www.pdx.edu/applied-linguistics/503-designcollective), a group of faculty and students focusing on technology-oriented research and the design and development of pedagogical interventions. ...Lisenssi
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
-
Learning Grammar for Social Action : Implications for Research and Language Teaching
Piirainen-Marsh, Arja; Lilja, Niina (Wiley, 2022) -
Noticing-prefaced recoveries of the interactional space in a video-mediated business meeting
Oittinen, Tuire (Department of Nordic Studies and Linguistics University of Copenhagen, 2020)Drawing on conversation analysis and authentic data from a video-mediated multiparty meeting, this study investigates the sequential and temporal organisation of recoveries of the interactional space. It focuses on moments ... -
Bridging physical and virtual ecologies of action : giving and following instructions in co-located VR-gaming sessions
Olbertz-Siitonen, Margarethe; Piirainen-Marsh, Arja (Prologos ry, 2023)Using multimodal conversation analysis, this study examines how communicative practices are adapted to the affordances for interaction in co-located encounters where participants are getting acquainted with VR-technology ... -
Interpretation, Negotiation, Play : A Multiple Case Study of Playful Reader Engagement with an Augmented Reality Picturebook
Järvenpää, Hanna (Svenska barnboksinstitutet, 2022)Augmented reality (AR) picturebooks combine printed children’s literature with augmented reality. This study examines the shared reading of the Finnish AR picturebook Mur, eli karhu (2016) by Kaisa Happonen and Anne Vasko. ... -
Multimodal blame attributions in technology-supported peer interaction
Vänttinen, Minttu; Kääntä, Leila (Taylor & Francis, 2024)This study investigates the multimodal construction of blame attributions in peer interaction during digital tasks in English as a Foreign Language classrooms. Drawing on multimodal conversation analysis (CA), we examine ...
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.