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dc.contributor.authorKemell, Kai-Kristian
dc.contributor.authorFeshchenko, Polina
dc.contributor.authorHimmanen, Joonas
dc.contributor.authorHossain, Abrar
dc.contributor.authorJameel, Furqan
dc.contributor.authorPuca, Raffaele Luigi
dc.contributor.authorVitikainen, Teemu
dc.contributor.authorKultanen, Joni
dc.contributor.authorRisku, Juhani
dc.contributor.authorImpiö, Johannes
dc.contributor.authorSorvisto, Anssi
dc.contributor.authorAbrahamsson, Pekka
dc.contributor.editorNguyen-Duc, Anh
dc.contributor.editorMünch, Jürgen
dc.contributor.editorPrikladnick, Rafael
dc.contributor.editorWang, Xiaofeng
dc.contributor.editorAbrahamsson, Pekka
dc.date.accessioned2021-02-16T11:10:14Z
dc.date.available2021-02-16T11:10:14Z
dc.date.issued2020
dc.identifier.citationKemell, K.-K., Feshchenko, P., Himmanen, J., Hossain, A., Jameel, F., Puca, R. L., Vitikainen, T., Kultanen, J., Risku, J., Impiö, J., Sorvisto, A., & Abrahamsson, P. (2020). Software Startup Education : Gamifying Growth Hacking. In A. Nguyen-Duc, J. Münch, R. Prikladnick, X. Wang, & P. Abrahamsson (Eds.), <i>Fundamentals of Software Startups : Essential Engineering and Business Aspects</i> (pp. 269-277). Springer. <a href="https://doi.org/10.1007/978-3-030-35983-6_16" target="_blank">https://doi.org/10.1007/978-3-030-35983-6_16</a>
dc.identifier.otherCONVID_34775217
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/74246
dc.description.abstractMarketing is a vital activity for software startups as they seek high growth. A specific type of digital marketing, growth hacking, in particular has attracted a lot of attention in software startups. Growth hacking is about utilizing low-cost marketing practices and existing platforms to rapidly increase the user count of a service. Though topics related to growth hacking such as marketing on a general level have been extensively studied in the past, growth hacking has not seen much direct interest in the academia thus far. As a result, we currently have few tools to teach growth hacking in startup education. In this chapter, we present two board games intended to serve as an introduction to growth hacking.en
dc.format.extent343
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherSpringer
dc.relation.ispartofFundamentals of Software Startups : Essential Engineering and Business Aspects
dc.rightsIn Copyright
dc.subject.othergrowth hacking
dc.subject.otherstartup education
dc.subject.otherstartup gamification
dc.subject.othersoftware startup
dc.titleSoftware Startup Education : Gamifying Growth Hacking
dc.typebookPart
dc.identifier.urnURN:NBN:fi:jyu-202102161664
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineInformation Systems Scienceen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.relation.isbn978-3-030-35982-9
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.description.reviewstatuspeerReviewed
dc.format.pagerange269-277
dc.type.versionacceptedVersion
dc.rights.copyright© 2020 Springer
dc.rights.accesslevelopenAccessfi
dc.subject.ysostartup-yritykset
dc.subject.ysomarkkinoinnin suunnittelu
dc.subject.ysoliiketoiminta
dc.subject.ysoyrityksen perustaminen
dc.subject.ysodigitaalinen markkinointi
dc.subject.ysoohjelmistoala
dc.subject.ysomarkkinointi
dc.subject.ysopelillistäminen
dc.subject.ysokasvuyritykset
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p28114
jyx.subject.urihttp://www.yso.fi/onto/yso/p38264
jyx.subject.urihttp://www.yso.fi/onto/yso/p2439
jyx.subject.urihttp://www.yso.fi/onto/yso/p29489
jyx.subject.urihttp://www.yso.fi/onto/yso/p23942
jyx.subject.urihttp://www.yso.fi/onto/yso/p26250
jyx.subject.urihttp://www.yso.fi/onto/yso/p5878
jyx.subject.urihttp://www.yso.fi/onto/yso/p27310
jyx.subject.urihttp://www.yso.fi/onto/yso/p21131
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1007/978-3-030-35983-6_16
dc.type.okmA3


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