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dc.contributor.authorRuotsalainen, Maria
dc.contributor.authorVälisalo, Tanja
dc.date.accessioned2020-10-21T07:10:52Z
dc.date.available2020-10-21T07:10:52Z
dc.date.issued2020
dc.identifier.citationRuotsalainen, M., & Välisalo, T. (2020). “Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming. In <i>DiGRA '20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere</i> (2020). Digital Games Research Association. Conference of Digital Games Research Association. <a href="http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_354.pdf" target="_blank">http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_354.pdf</a>
dc.identifier.otherCONVID_42885018
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/72290
dc.description.abstractEsports has often been likened and compared to traditional sports. This paper suggests an alternative interpretative framework for competitive gaming by focusing on the team-based first-person shooter game Overwatch. We explore Overwatch esports using multi-sited ethnography and demonstrate how the fans and viewers use a rich spectrum of cultural products to enrich and explain their relationship with esports. In the case of Overwatch, anime is particularly prominent, used not only to enrich and explain, but also to challenge ‘sports normativity’, which is visible in the media discussions on Overwatch as well as in the production choices of the esports tournament organizer. This also has consequences on the norms and the values of the fans and the viewer: for instance, it affects the way masculinity is constructed in the context of competitive Overwatch.en
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherDigital Games Research Association
dc.relation.ispartofDiGRA '20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere
dc.relation.ispartofseriesConference of Digital Games Research Association
dc.relation.urihttp://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_354.pdf
dc.rightsIn Copyright
dc.subject.otheresports
dc.subject.otheranime
dc.subject.otherOverwatch
dc.title“Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-202010216346
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.relation.issn2342-9666
dc.relation.volume2020
dc.type.versionacceptedVersion
dc.rights.copyright© 2020 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceConference of Digital Games Research Association (DiGRA)
dc.relation.grantnumber312397
dc.subject.ysoanimet
dc.subject.ysoelektroninen urheilu
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p21417
jyx.subject.urihttp://www.yso.fi/onto/yso/p29375
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
dc.type.okmA4


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