“Not Only for a Celebration of Competitive Overwatch but Also for National Pride” : Sportificating the Overwatch World Cup 2016
Turtiainen, R., Friman, U., & Ruotsalainen, M. (2020). “Not Only for a Celebration of Competitive Overwatch but Also for National Pride” : Sportificating the Overwatch World Cup 2016. Games and Culture, 15(4), 351-371. https://doi.org/10.1177/1555412018795791
Published in
Games and CultureDate
2020Copyright
© The Authors 2020
Publisher
Sage Publications, Inc.ISSN Search the Publication Forum
1555-4120Keywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/28229900
Metadata
Show full item recordCollections
Related funder(s)
Research Council of FinlandFunding program(s)
Academy Project, AoF; Centre of Excellence, AoFAdditional information about funding
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This study has been funded by the Academy of Finland as a part of the research project Ludification and the Emergence of Playful Culture (276012) and the Centre of Excellence in Game Culture Studies (312396, 312397).License
Related items
Showing items with similar title or keywords.
-
“KKona where’s your sense of patriotism?” : Positioning Nationality in the Spectatorship of Competitive Overwatch Play
Siitonen, Marko; Ruotsalainen, Maria (Palgrave Macmillan, 2022)This chapter analyzes the discursive construction of nationality and ethnicity in the context of the Overwatch World Cup 2019 and especially among the discussions of the world cup’s spectators on the live-streaming platform ... -
Gender and Toxic Meritocracy in Competitive Overwatch : Case “Ellie”
Friman, Usva; Ruotsalainen, Maria (Palgrave Macmillan, 2022)This chapter examines toxic meritocracy in relation to gender in competitive Overwatch, asking how gender affects a player’s opportunities for engagement in that scene. It analyzes online news stories and community discussions ... -
Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers
Kraemer, William J.; Caldwell, Lydia K.; Post, Emily M.; Beeler, Matthew K.; Emerson, Angela; Volek, Jeff S.; Maresh, Carl M.; Fogt, Jennifer S.; Fogt, Nick; Häkkinen, Keijo; Newton, Robert U.; Lopez, Pedro; Sanchez, Barbara N.; Onate, James A. (Lippincott, Williams & Wilkins; National Strength and Conditioning Association, 2022)Kraemer, WJ, Caldwell, LK, Post, EM, Beeler, MK, Emerson, A, Volek, JS, Maresh, CM, Fogt, JS, Fogt, N, Häkkinen, K, Newton, RU, Lopez, P, Sanchez, BN, and Onate, JA. Arousal/stress effects of “Overwatch” eSports game ... -
“Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming
Ruotsalainen, Maria; Välisalo, Tanja (Digital Games Research Association, 2020)Esports has often been likened and compared to traditional sports. This paper suggests an alternative interpretative framework for competitive gaming by focusing on the team-based first-person shooter game Overwatch. We ... -
"I never gave up" : engagement with playable characters and esports players of Overwatch
Välisalo, Tanja; Ruotsalainen, Maria (ACM, 2019)Esports phenomena have grown rapidly in recent years, and so has research on the topic. Some of the research has also addressed esports fandom (see e.g. Taylor 2012). Nevertheless, studies comparing and contrasting how ...