“Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming
Ruotsalainen, M., & Välisalo, T. (2020). “Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming. In DiGRA '20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere (2020). Digital Games Research Association. Conference of Digital Games Research Association. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_354.pdf
Published in
Conference of Digital Games Research AssociationDate
2020Discipline
Nykykulttuurin tutkimusHyvinvoinnin tutkimuksen yhteisöContemporary CultureSchool of WellbeingCopyright
© 2020 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.
Esports has often been likened and compared to traditional sports. This paper suggests an alternative interpretative framework for competitive gaming by focusing on the team-based first-person shooter game Overwatch. We explore Overwatch esports using multi-sited ethnography and demonstrate how the fans and viewers use a rich spectrum of cultural products to enrich and explain their relationship with esports. In the case of Overwatch, anime is particularly prominent, used not only to enrich and explain, but also to challenge ‘sports normativity’, which is visible in the media discussions on Overwatch as well as in the production choices of the esports tournament organizer. This also has consequences on the norms and the values of the fans and the viewer: for instance, it affects the way masculinity is constructed in the context of competitive Overwatch.
Publisher
Digital Games Research AssociationConference
Conference of Digital Games Research Association (DiGRA)Is part of publication
DiGRA '20 : Proceedings of the 2020 DiGRA International Conference: Play EverywhereISSN Search the Publication Forum
2342-9666Keywords
Original source
http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_354.pdfPublication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/42885018
Metadata
Show full item recordCollections
Related funder(s)
Research Council of FinlandFunding program(s)
Centre of Excellence, AoFLicense
Related items
Showing items with similar title or keywords.
-
"I never gave up" : engagement with playable characters and esports players of Overwatch
Välisalo, Tanja; Ruotsalainen, Maria (ACM, 2019)Esports phenomena have grown rapidly in recent years, and so has research on the topic. Some of the research has also addressed esports fandom (see e.g. Taylor 2012). Nevertheless, studies comparing and contrasting how ... -
“Not Only for a Celebration of Competitive Overwatch but Also for National Pride” : Sportificating the Overwatch World Cup 2016
Turtiainen, Riikka; Friman, Usva; Ruotsalainen, Maria (Sage Publications, Inc., 2020) -
Esports fandom in the age of transmedia : the reception of the overwatch league
Ruotsalainen, Maria; Välisalo, Tanja (Universita degli Studi di Napoli "Federico II", 2021)In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports ... -
Gender and Toxic Meritocracy in Competitive Overwatch : Case “Ellie”
Friman, Usva; Ruotsalainen, Maria (Palgrave Macmillan, 2022)This chapter examines toxic meritocracy in relation to gender in competitive Overwatch, asking how gender affects a player’s opportunities for engagement in that scene. It analyzes online news stories and community discussions ... -
Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers
Kraemer, William J.; Caldwell, Lydia K.; Post, Emily M.; Beeler, Matthew K.; Emerson, Angela; Volek, Jeff S.; Maresh, Carl M.; Fogt, Jennifer S.; Fogt, Nick; Häkkinen, Keijo; Newton, Robert U.; Lopez, Pedro; Sanchez, Barbara N.; Onate, James A. (Lippincott, Williams & Wilkins; National Strength and Conditioning Association, 2022)Kraemer, WJ, Caldwell, LK, Post, EM, Beeler, MK, Emerson, A, Volek, JS, Maresh, CM, Fogt, JS, Fogt, N, Häkkinen, K, Newton, RU, Lopez, P, Sanchez, BN, and Onate, JA. Arousal/stress effects of “Overwatch” eSports game ...